Opportunity Fading: Why The New Second Life Offers Less for Business
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Continue reading "Opportunity Fading: Why The New Second Life Offers Less for Business" »
by: Karl Long
An old friend and colleague just sent me these notes he had written up for the Virtual Worlds 2007 conference that just took place in NY.
main point being there is a lot of stuff happening out there and SecondLife is just one player.
DEFINING QUOTES:
“We are at the silent movie stage.”
“This is one freaky, geeky 21st century we are moving into.”
“A lot of this is going to happen and a lot of it is not going to happen.”
Continue reading "Conference Notes From Virtual Worlds 2007" »
We all know World of Warcraft, right? It's all over the internet so chances are, even if you never played a MMO in your life, you still heard about it. It's that game that gets people hooked faster than you can blink. Of course, as with any big thing, it has its detractors, still, the game has alot to offer to alot of different categories. Yes, the quests are dull and repetitive, yes, roleplaying (in the purist meaning of the word) is all but rubbish for the most part, yet somehow, the game's mix has the certain je ne sais quoi that fascinates. Mind you, I only say 'je ne sais quoi' as a figure of speech, the game has been debated and analyzed in more articles than you'd ever want to read. Eitherway, Warcraft's not the only thing I want to talk about, but I'll just use it at a start point for a few musings on MMOs and such. And if that doesn't appeal to you, there's screenshots!
MTV’s Virtual Laguna Beach - “the whole Laguna experience in a parallel online universe” - is hosting an “exclusive” fashion show tonight (Sept.14).
Aleks Krotoski, “Gorillaz Checking In to Habbo Hotel“, Guardian Blog, Aug.24, 2005
“Give it up for Damon Albarn and his cartoon Gorillaz gang; they’re embracing the cyberspace vibe by appearing in the US version of the teeny-friendly, mega virtual world hit Habbo Hotel today to give residents both a personal appearance and a live performance.”
Joyce Schwarz, “Alternate Reality Gaming 101“, iMedia Connection, March 03, 2006.
Highlights (verbatim):
- Major brands such as Microsoft, Hasbro, Jet Blue, American Express, Sharp, Audi, Song Airlines and Stella Artois beer are staking out space in the ARG arena.
- You don’t want to tell the story; you want the players to tell it to each other.
Many examples of different types of ARG’s.

image: screenshot of the Swivel Media’s video shows a Wells Fargo ATM
Swivel Media released a video preview (file hosted at Swivel Media, .wmv, ~9Mb) of the new version of Wells Fargo’s Stagecoach Island that has recently been moved to ActiveWorlds.
Read more:
- “Revisiting Stagecoach Island” at Second Life Herald
- Original post on Second Life forums
Earlier:
Wells Fargo Opens Advertising Floodgates Into Virtual Life
Two blog posts in one day about virtual worlds being ripe for the social networking applications: Csven’s on Linked-In avatars and Wonderland’s on MySpace-like MyMMOG. The wish list so far:
Press release, July 11, 2005:
“Globally Habbo Hotel audience has reached 4 million unique browsers per month.
From an advertising perspective, Habbo concept offers one of the most innovative and cost-effective ways to communicate and interact with the teen demographic, build brand loyalty and modify consumer behaviour. Habbo Hotel turns traditional online marketing campaigns into live virtual marketing experiences. The viral marketing effect of these campaigns is multiplied by the fact that these take on a life of their own, outside the Habbo environment, as they flow into myriad fan sites and discussion forums. The companies that have already benefited of this immersive advertising capability of Habbo Hotel are i.e. Coca-Cola, Nike, L´Oreal, Gillette, Procter & Gamble, Playstation to name a few.”