FUTURELAB

Home   -   Services   -   About us   -   Team   -   Marketing Innovation Blog   -   Publications

Main

May 23, 2007

Harvard's School Of Government On "Serious Games"

Via: Harvard's John F. Kennedy School of Government /Government Innovators Network- Companies put "Serious Games" to work

Sam LaGrone, Staff Writer - The News & Observer (Raleigh, North Carolina)

If 20-something pilots can use simulators to train for catastrophes, so should a 20-something restaurant or retail manager.

Continue reading "Harvard's School Of Government On "Serious Games"" »

May 3, 2007

Emotiv Systems and NeuroSky: Connecting Brains To Games

Emotiv Systems and NeuroSky, two young companies based in California, plan to transport the measurement of brain waves from the medical sphere into the realm of computer games.…

 

Continue reading "Emotiv Systems and NeuroSky: Connecting Brains To Games" »

April 7, 2007

Serious Games Hit Oil & Gas Industry

Via: Terris-Hill Productions Ltd.

Alberta computer programmers and oil rig managers have teamed up to create a unique serious game meant to improve safety on the job

Continue reading "Serious Games Hit Oil & Gas Industry" »

April 6, 2007

Serious Games From The Battlefield To The Board Room

Via: Serious Game Engine Shootout by Richard Carey and BreakAway Ltd.

Executives are using 3D online, multiplayer environments such as Second Life and World of WarCraft to teach team-building skills. Now, BreakAway, a leading maker of military and medical simulations used by the U.S. government and top med schools, has created mōsbē, a desktop tool that allows companies to make customized video games for corporate use. Booz Allen Hamilton and other companies have used it (think employee training and crisis control).

Continue reading "Serious Games From The Battlefield To The Board Room" »