FUTURELAB

Home   -   Services   -   About us   -   Team   -   Marketing Innovation Blog   -   Publications

Main

May 17, 2007

Serious Games Best Practices: Globals Kids Modeling The Future

Via Global Kids Digital Media Initiative


Personal Note

I have been posting on Global Kids major breakthroughs since the very first days of this blog.

Even though I have already published 18 posts under a dedicated category, I felt compelled to transcribe Rafi Santos most recent article which, in my view, is a superb showcase on GK best practices for bringing a youth development model into Teen Second Life. Besides, it works as a summarized retrospective of Global Kids most successful journey in the field of Serious Games.

Continue reading "Serious Games Best Practices: Globals Kids Modeling The Future" »

April 20, 2007

Serious Games For Human Error Reduction

Via: Cognitive Informatics

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur.

Continue reading "Serious Games For Human Error Reduction" »

April 7, 2007

Serious Games Hit Oil & Gas Industry

Via: Terris-Hill Productions Ltd.

Alberta computer programmers and oil rig managers have teamed up to create a unique serious game meant to improve safety on the job

Continue reading "Serious Games Hit Oil & Gas Industry" »

April 6, 2007

Serious Games From The Battlefield To The Board Room

Via: Serious Game Engine Shootout by Richard Carey and BreakAway Ltd.

Executives are using 3D online, multiplayer environments such as Second Life and World of WarCraft to teach team-building skills. Now, BreakAway, a leading maker of military and medical simulations used by the U.S. government and top med schools, has created mōsbē, a desktop tool that allows companies to make customized video games for corporate use. Booz Allen Hamilton and other companies have used it (think employee training and crisis control).

Continue reading "Serious Games From The Battlefield To The Board Room" »

April 3, 2007

Net Geners' Learning Styles and Serious Games

Via Innovate - Excerpts from Teaching and Learning with the Net Generation

by Kassandra Barnes, Raymond C. Marateo, and S. Pixy Ferris

A decade ago, the first wave of the Net Generation began to enter college, forcing educational institutions to deal with a new population of learners with unique characteristics. With the Net Generation representing nearly 7% of the population today and with nearly 49.5 million students enrolled in schools in 2003, responding to the specific needs of this generation of learners is becoming increasingly important.

Continue reading "Net Geners' Learning Styles and Serious Games" »