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July 17, 2007

Serious Games: Second Chance Trees Reforestation Project

Via: Second Chance Trees and and The Click Heard Round the World

Second Chance Trees, conceived, designed and developed by Converseon in support of its project partner Plant-It 2020, utilizes the power of social media to support proper planting, maintaining and protecting as many indigenous trees as possible.  

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July 12, 2007

OutdoorAR: Serious Games Without Frontiers

Serious Games redefining our relationship with the physical world


Via: CNN - Turning virtual visions into reality

Virtual games such as Second Life and The Sims Online have not only proved to be commercially successful, but have also encouraged public interest and generated a wider understanding of the possibilities that virtual reality (VR) represents.

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July 8, 2007

YDreams: Developing Games For An Interactive Future

YDreams is a Portuguese technology solutions provider founded in June 2000 by internationally renowned specialists in information technology, telecommunications, image processing, geographic information systems and environmental engineering.

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June 24, 2007

Serious Games: A Sizeable Market - Update

In my previous post Serious Games, Serious Money: A Sizeable Market, dated March 12, 2007, I've tried to extrapolate a few "back of the envelope" figures for the actual size of the Serious Games market, departing from PricewaterhouseCoopers' media outlook report 2006 for the video game sector worldwide.

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June 21, 2007

Serious Games Developing Leadership

The recent Business Week article IBM's Management Games has been reproduced at large by several blogs and sites over the Web , therefore I have no intention to replicate it here.

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June 20, 2007

Game Developers chase Serious Games Business Models

Via: Mass High tech News

The ideas for Serious Games technology -- from military simulation to personal health care -- are coming quickly for entrepreneurs, but establishing a business model is a different story.

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June 19, 2007

Formula One Leveraging On Serious Games and Neuroscience

Via: The Guardian - Flawless Hamilton makes it look so easy

Lewis Hamilton may not be the youngest driver to win a formula one race, but his victory in yesterday's Canadian grand prix will take its place among the most remarkable achievements in the history of the sport. As the first driver whose approach to the job comes close to matching the sophistication of his machine, he has single-handedly raised the stakes for his own generation and those to come.

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May 23, 2007

Serious Games For Customer Relationship Management

Via: The New York Times - Why Work Is Looking More Like a Video Game

By MICHAEL FITZGERALD
Published: May 20, 2007

Rave is the newest member of Entellium's family of powerful software for customer relationship management. Designed specifically for small companies with up to 10 sales professionals, Rave offers a sleek, intuitive user interface and lets you work with customer data at any time, even when you are not connected to the Internet.

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Serious Games Tackle Corporate Email Overload

Via: Seriosity - Changing The Game For Enterprise Software

The emergence of serious games inspired the formation of Seriosity, which sells email software. A Stanford communications professor, Byron Reeves, was a co-founder of the company in 2004, and, two years later, received $6 million from Alloy Ventures. Mr. Reeves and an Alloy partner, J. Leighton Read, met poolside, and while their daughters practiced their swimming, they discussed whether work would not be better if it were more like a video game.

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Harvard's School Of Government On "Serious Games"

Via: Harvard's John F. Kennedy School of Government /Government Innovators Network- Companies put "Serious Games" to work

Sam LaGrone, Staff Writer - The News & Observer (Raleigh, North Carolina)

If 20-something pilots can use simulators to train for catastrophes, so should a 20-something restaurant or retail manager.

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Serious Games For Improving Business Process Management

Via: eChannel Line - IBM Makes A Game Out of SOA
22 May, 2007 By Robert Dutt

IBM has, quite literally, made a game of service-oriented architecture (SOA).

The company's new Innov8 game is perhaps the world's first business process management (BPM) simulator and aims to help users to combine the needs of the business with the needs of IT, during a trip through an organization that is, at least at first, haunted by its non-SOA structure.

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May 20, 2007

Serious Games For Virtual World Travel Packages

Via: Synthravels - A real-world travel agency that books virtual-world travel packages

Synthravels is the first travel organization to offer a guide service to anyone who wants to tour highly-hyped virtual worlds like Second Life or World of Warcraft. The increasing complexity of virtual worlds is making them more interesting, fun and potentially lucrative. But it's also creating a considerable threshold for newbies, especially for those who have little or no experience with online gaming...

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May 19, 2007

New Business Models For Serious Games

"Serious Games" have been doing extremely well with the hype building.

At the early stages of the "Serious Game" movement, in many cases they were made available to users free of charge or distributed within the client organization, which means there was usually no sales revenue stream for the developer.

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May 17, 2007

Serious Games Best Practices: Globals Kids Modeling The Future

Via Global Kids Digital Media Initiative


Personal Note

I have been posting on Global Kids major breakthroughs since the very first days of this blog.

Even though I have already published 18 posts under a dedicated category, I felt compelled to transcribe Rafi Santos most recent article which, in my view, is a superb showcase on GK best practices for bringing a youth development model into Teen Second Life. Besides, it works as a summarized retrospective of Global Kids most successful journey in the field of Serious Games.

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May 8, 2007

Serious Games Making Money Leap From Virtual Into Real World

Via: CNN International.com - Virtual Worlds, Real Money

Via: The Next.Net - Entropia Sells Virtual Banking Licenses

The line between the virtual and the real economy just got blurrier. Swedish-based MindArk, maker of the online virtual world Entropia Universe, announced last week that it sold five banking licenses for a total of $400,000.

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May 3, 2007

Emotiv Systems and NeuroSky: Connecting Brains To Games

Emotiv Systems and NeuroSky, two young companies based in California, plan to transport the measurement of brain waves from the medical sphere into the realm of computer games.…

 

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May 2, 2007

WWO: Serious Games For Lower-Consumption Practices

Via: Conta Costa Times.com

World Without Oil - Serious Games and online social networking

As anticipated on my previous post Playing Serious Games Into A New Way Of Acting, and sprung from the imagination of San Jose gamemaker Ken Eklund, the Internet game began April 30 at www.worldwithoutoil.org.

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April 25, 2007

Serious Games: Not A Hit-Driven Business ????

Via: New Mexico Business Weekly

Game Production Services' (GPS) main client is the U.S. Army.

GPS creates games and simulated training environments for the Army that allow soldiers to be trained for dangerous and complicated field maneuvers in a safe, virtual environment.

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April 23, 2007

TRUST:Serious Games Creating A Healing Environment

Via: SMARTlab Digital Media Institute



WHAT IS THE TRUST PROJECT

The Trust project is an immersive, storytelling game and healing environment for young people, with human movement interaction triggered by a haptic chair.

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April 20, 2007

Serious Games For Human Error Reduction

Via: Cognitive Informatics

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur.

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April 17, 2007

Serious Games As Pathways To 3D Web

Via: Metaverse RoadMap and

CNET News.com -- Meet the metaverse, your new digital home by Daniel Terdiman, April 13, 2007

What happens when video games meet Web 2.0? When virtual worlds meet geospatial maps of the planet? When simulations get real and life and business go virtual? When you use a virtual Earth to navigate the physical Earth, and your avatar becomes your online agent? What happens is the metaverse.

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More on Serious Games As Pathways To 3D Web

The Internet in 2016 will be an all-encompassing digital playground where people will be immersed in an always-on flood of digital information, whether wandering through physical spaces or diving into virtual worlds.

That was the general picture painted in the draft report that summarizes the conclusions of several dozen pundits who met at the first Metaverse Roadmap Summit last May to prognosticate the "pathway to the 3D Web."

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April 11, 2007

Serious Games Review: Planet Green

Via: Water Cooler Games - Exerpts from Advertising and Ecology: Planet Green Game

April 10, 2007 - by Ian Bogost

Starbucks Coffee and Global Green USA have created Planet Green Game, a game about energy conservation and consumption.

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April 10, 2007

Serious Games Are Getting Down To Business

Via: eMarketer.com

The practice of using video games as an advertising vehicle is as old as the games industry itself. Early Sega racing games for the Atari 2600 console featured Marlboro display ads on the raceway, and high-profile early-'90s titles such as Zool and the FIFA International series contained ads for Chupa Chups and Adidas, respectively.

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April 9, 2007

Serious Games Booming In West Midlands

Via: The Birmingham Post

As the Serious Games Institute is officially launched at Coventry University, business reporter Joanna Geary examines the growth of the computer games market, one of the region's fastest-growing industries.

It is not whether you win or lose, but how you play the game. By tapping into how we might play the computer games of the future is exactly what will ensure the continued success of one of the region’s fastest-growing industries.

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Serious Games For Mental Workout

Via: Lumos Labs - A new company in the "brain fitness" business

Lumosity Brain Fitness: Brain Games and Memory Improvement

Lumosity is an engaging online course consisting of games and exercises scientifically proven to improve your attention, memory and processing speed.

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April 7, 2007

Serious Games Hit Oil & Gas Industry

Via: Terris-Hill Productions Ltd.

Alberta computer programmers and oil rig managers have teamed up to create a unique serious game meant to improve safety on the job

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April 6, 2007

Serious Games From The Battlefield To The Board Room

Via: Serious Game Engine Shootout by Richard Carey and BreakAway Ltd.

Executives are using 3D online, multiplayer environments such as Second Life and World of WarCraft to teach team-building skills. Now, BreakAway, a leading maker of military and medical simulations used by the U.S. government and top med schools, has created mōsbē, a desktop tool that allows companies to make customized video games for corporate use. Booz Allen Hamilton and other companies have used it (think employee training and crisis control).

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April 3, 2007

Net Geners' Learning Styles and Serious Games

Via Innovate - Excerpts from Teaching and Learning with the Net Generation

by Kassandra Barnes, Raymond C. Marateo, and S. Pixy Ferris

A decade ago, the first wave of the Net Generation began to enter college, forcing educational institutions to deal with a new population of learners with unique characteristics. With the Net Generation representing nearly 7% of the population today and with nearly 49.5 million students enrolled in schools in 2003, responding to the specific needs of this generation of learners is becoming increasingly important.

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Serious Games in Virtual Worlds: The Future of Enterprise Business Intelligence

Via Business Intelligence Network

by Richard Hackathorn
Published: 21 March 2007

Author's note: A contributor to this article is Eric Hackathorn, who is responsible for the development of NOAA Island in Second Life as an example of using virtual worlds for science outreach.

"There is a convergence of new technologies that I believe will change the nature of business intelligence (BI) in enterprises. Several decades of advances have evolved business intelligence from passive reporting to active involvement. We are not only moving data and its analysis closer to people, but people are interacting at deeper cognitive levels. It has become part of their professional lives both rationally and emotionally."

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April 1, 2007

Serious Games Rehearsing The Future

Via Open The Future and Responsible Open Nanotechnology

Jamais Cascio, CRN's Global Futures Strategist, has written another excellent article for his Open the Future blog, this one on "Rehearsing the Future" through serious game-playing:

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