Links For The Day
I temporarily lost access to my rss reader (read: I'm an idiot) so I had to find news the old way, like our ancestors did a few hundred years ago: I read a bunch of blogs and whatnot.
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I temporarily lost access to my rss reader (read: I'm an idiot) so I had to find news the old way, like our ancestors did a few hundred years ago: I read a bunch of blogs and whatnot.
by: Lynette Webb
There was a really interesting article in the New York Times recently that looked at the gold-farming phenomenon. For those who don’t know, ‘gold farming’ is the term given to people who play online games like world of warcraft in a manner so as to earn the maximum ‘gold’ which is then sold on to other players who don’t have the time/skills to earn it themselves.
Continue reading "It Is Hard To Think Of Anything More Surreal Than A Chinese Goldfarmer" »
Hi and welcome to another installment of "articles you may have missed and you may or may not care about".
First off, The Angry Gamer, an introductory analysis of..well.. trash talking. While not necessarily revealing anything you didn't already know, the author did do his homework and took the subject quite seriously.

Playboy Island in Second Life is opening soon. Look for Playboy in group search, join, and you too can be a playmate (that's the title group members get automatically). I bumped today into someone who said the island was actually open, but when I tried, the teleport failed. Don't you love the island's shape, though? It's one of the few businesses for whom Second Life is a natural fit, given how many of the residents spend most of their time.
Original post: http://adverlab.blogspot.com/2007/05/playboy-soon-in-second-life.html
Much to my chagrin, I again find myself in the mindset where anything beyond a small listing of links just won't tick right.
So here we go again. First off, you might've noticed that people started blogging about the latest panic wave that hit Second Life. It took a large portion of my will to refrain from making any comments of any nature, but here's a good observation from csven, picked up from the comments on this post:
Via Gamasutra, an NPD report titled "Online Gaming 2007: The Virtual Landscape".
Some data:

Some MMO-related articles caught my eye because they stray out of the old, beaten path (Where is <game> headed? or What is the next WoW killer? or A new era dawns as patch 5.43.21b is announced).
First off, a Clickable Culture article reinforcing the point that, no matter what you design your game for, there'll be people who'll find new, weird and sometimes interesting uses for it.
Staying in Azeroth, a piece about 'coming of age'. And as horrible as that may sound, the author makes a pretty good point. Yes, it's a game but it's still played by real people, even if they're behind really cartoonish characters.
Finally, a very detailed article by Nick Yee on MMO superstitions. I found it to be a delicious read, although, if you never played a MMO in your life, the post might read more like a psychiatry ward visit.

More datapoints from the eMarketer study: "eMarketer projects that $295 million of the 2007 total will be spent on in-game advertising and that spending on advergaming (the creation of games for the purpose of promoting a brand) will reach $207 million. By 2011, the balance between the two will have shifted significantly. US spending on advergaming will climb to $344 million in 2011, but US spending on in-game advertising will climb faster, reaching a total of $625 million that year."
-- press release
Original post: http://adverlab.blogspot.com/2007/04/study-in-game-ad-spend-295m-this-year.html
When I read about passively multiplayer online games, I immediatly thought about Progress Quest, basically a mock RPG where character creation is pretty much the last interactive part. After that, the game sits quietly in the background and plays itself, basically grinding up a character while you go about your business.
PMOG however is a concept crafted to define the next level. It's a "game" where what you browse defines your character. Quite amusing, really.

It's one of those campaigns I wish I'd thought of first: a promo for a PlayStation 2 game "Forbidden Siren 2" last year in Germany during a game con. They have created branded snapshot cameras loaded with ghosts on a pre-exposed film that appeared on the printed pictures given away to visitors. More pictures at I Believe in Advertising (and so do I).
Original post: http://adverlab.blogspot.com/2007/04/psp-promo-uses-camera-ghosted-film.html
The practice of using video games as an advertising vehicle is as old as the games industry itself. Early Sega racing games for the Atari 2600 console featured Marlboro display ads on the raceway, and high-profile early-'90s titles such as Zool and the FIFA International series contained ads for Chupa Chups and Adidas, respectively.
Continue reading "Serious Games Are Getting Down To Business" »
eMarketer.com reports:
"In-game advertising will evolve in scope and sophistication, offering new platforms for marketers, new business opportunities for technology providers and vital revenue for game developers, who have struggled with the escalating production costs of increasingly complex games," says eMarketer Senior Analyst Paul Verna, the author of the new Video Game Advertising: Getting to the Next Level report. "eMarketer estimates that over the next five years video game advertising will grow at a compound annual growth rate of nearly 23%, reaching nearly $2 billion by 2011."
Continue reading "eMarketer: Video Games Are Getting Down To Business" »
by: Karl Long
I think the concept of marketing using “big games” or ARG’s is one of the most exciting marketing concepts that has emerged in recent years. The way it combines customer experience, co-creation, word of mouth, and customer engagement and lets not forget FUN, makes it a very powerful tool in a marketers repertoire. As Trent says though this is not just about marketing but a new form of entertainment.
by: Karl Long
An old friend and colleague just sent me these notes he had written up for the Virtual Worlds 2007 conference that just took place in NY.
main point being there is a lot of stuff happening out there and SecondLife is just one player.
DEFINING QUOTES:
“We are at the silent movie stage.”
“This is one freaky, geeky 21st century we are moving into.”
“A lot of this is going to happen and a lot of it is not going to happen.”
Continue reading "Conference Notes From Virtual Worlds 2007" »


USA Today: "This summer, "plastic" will replace cash in the new edition of the nation's second-most-popular board game. Last year, in Europe, Visa replaced money in a Monopoly game." It's the upcoming "The Game of Life: Twists and Turns" by Hasbro's Milton Bradley.
Earlier:
New Monopoly Edition Comes with Branded Tokens
Monopoly Switches to Plastic
Concept: Advertising with RFIDed Toys
Original post: http://adverlab.blogspot.com/2007/03/visa-in-game-of-life.html
We all know World of Warcraft, right? It's all over the internet so chances are, even if you never played a MMO in your life, you still heard about it. It's that game that gets people hooked faster than you can blink. Of course, as with any big thing, it has its detractors, still, the game has alot to offer to alot of different categories. Yes, the quests are dull and repetitive, yes, roleplaying (in the purist meaning of the word) is all but rubbish for the most part, yet somehow, the game's mix has the certain je ne sais quoi that fascinates. Mind you, I only say 'je ne sais quoi' as a figure of speech, the game has been debated and analyzed in more articles than you'd ever want to read. Eitherway, Warcraft's not the only thing I want to talk about, but I'll just use it at a start point for a few musings on MMOs and such. And if that doesn't appeal to you, there's screenshots!
Continue reading "Burger King Sells 2 Million Game Copies in 4 Weeks" »