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    <title>Business &amp; Games: The Blog</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/" />
    <link rel="self" type="application/atom+xml" href="http://www.businessandgames.com/blog/atom.xml" />
   <id>tag:www.businessandgames.com,2008:/blog/8</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8" title="Business &amp; Games: The Blog" />
    <updated>2008-10-11T15:28:47Z</updated>
    <subtitle>The essential read on advergaming, serious games, virtual worlds and other ways to combine games and business</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.12</generator>
 

<entry>
    <title>Google In-Game Advertising a Misnomer</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/10/google_ingame_advertising_a_mi.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4619" title="Google In-Game Advertising a Misnomer" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4619</id>
    
<updated>Sat, 11 Oct 2008 17:26:20 +0100</updated>
    <published>2008-10-11T15:26:20Z</published>

    
    <summary>Google In-Game Advertising is not really in-game, it&apos;s more like those pre-rolls they are trying with YouTube. Hope it&apos;s not what the Adscape deal and all those cool patents for targeting players based on their in-game behavior are for....</summary>
    <author>
        <name>Ilya Vedrashko</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p><a href="http://www.google.com/ads/games/marketers.html">Google In-Game Advertising</a> is not really <b>in-game</b>, it's more like those pre-rolls they are trying with YouTube. Hope it's not what the Adscape deal and all those <a href="http://arstechnica.com/news.ars/post/20070515-google-patent-for-game-ads-evaluates-user-actions-psychology.html">cool patents</a> for targeting players based on their in-game behavior are for.</p>]]>

        
    </content>

</entry>

<entry>
    <title> Marketing to New XBox Experience and PS3 Home Avatars </title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/10/marketing_to_new_xbox_experien.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4616" title=" Marketing to New XBox Experience and PS3 Home Avatars " />
    <id>tag:www.businessandgames.com,2008:/blog//8.4616</id>
    
<updated>Sat, 11 Oct 2008 03:53:17 +0100</updated>
    <published>2008-10-11T01:53:17Z</published>

    
    <summary><![CDATA[by: Gary HayesInteresting times ahead - the Console space finally collides with the Social Virtual World space as Sony and Microsoft race to be first to offer non-closed beta, &rsquo;social (read: commercial) virtual world&rsquo; front ends to their &lsquo;trojan horse&rsquo;...]]></summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>by: <a href="http://www.futurelab.net/?p=contributors&id=52">Gary Hayes</a></p><p>Interesting times ahead - the Console space finally collides with the Social Virtual World space as Sony and Microsoft race to be first to offer non-closed beta, &rsquo;social (read: commercial) virtual world&rsquo; front ends to their &lsquo;trojan horse&rsquo; consoles. Will they start to reap the benefits of a very large installed user base as both are likely to launch this side of Christmas in several international territories, and will they fly?</p>]]>

        
    </content>

</entry>

<entry>
    <title>Online Gaming in the Middle East</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/10/online_gaming_in_the_middle_ea.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4608" title="Online Gaming in the Middle East" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4608</id>
    
<updated>Wed, 08 Oct 2008 21:55:00 +0100</updated>
    <published>2008-10-08T19:55:00Z</published>

    
    <summary><![CDATA[&quot; The current percentage of MMO players to the Internet users in the region [is estimated] as less than %1, way below the world average of %23.&quot;&nbsp;and&quot; The estimated number of MMO gamers in the region will jump to 5...]]></summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<blockquote><p><i>&quot; The current percentage of MMO players to the Internet users in the region [is estimated] as less than %1, way below the world average of %23.&quot;&nbsp;</i></p></blockquote><blockquote><p>and</p></blockquote><blockquote><p><i>&quot; The estimated number of MMO gamers in the region will jump to 5 million in 3 years of actively publishing and promoting MMO Games.&quot;&nbsp;</i></p></blockquote><p>From <a href="http://www.mcvuk.com/press-releases/40627/Online-Gaming-in-the-Middle-East-Challenges-and-Opportunities">here</a>. Now that's a market I know next to nothing about. I do remember bookmarking some reaaaally really screwed up games at some point but that's about it. The full presentation from Game Power 7 can be found <a href="http://www.gamepower7.com/users/download/MMO_MENA_KOGIA_Seminar.ppt">here</a>. They also estimate that more than 80% of the kids and teens in the region don't know what an MMO is and how you play it, which does seem a tad exagerated to me (data gathered through their local offices, the presentation says). Time to dig deeper and look into Game Power 7's attempts at launching a MMO on that market by the end of the year.</p>]]>

        
    </content>

</entry>

<entry>
    <title>Serious Games Allowing Us to Experience Every Web Page in 3D</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/10/serious_games_allowing_us_to_e.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4591" title="Serious Games Allowing Us to Experience Every Web Page in 3D" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4591</id>
    
<updated>Wed, 01 Oct 2008 22:38:55 +0100</updated>
    <published>2008-10-01T20:38:55Z</published>

    
    <summary>ExitReality turns standard 2D web pages into unique 3D spaces Via: ExitReality Launches Public Beta...</summary>
    <author>
        <name>Eliane Alhadeff</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p align="center"><span style="font-family: verdana; font-size: 85%; color: rgb(255, 153, 0);"><strong>ExitReality turns standard 2D web pages into unique 3D spaces</strong></span></p> <p align="center"><a href="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SOOcUMXzhjI/AAAAAAAAHN4/-P_aGFeU9jA/s1600-h/3DFlickrGallery.jpg"><img width="348" height="217" border="0" src="http://1.bp.blogspot.com/_Ss_rLDyRQCk/SOOcUMXzhjI/AAAAAAAAHN4/-P_aGFeU9jA/s400/3DFlickrGallery.jpg" alt="" id="BLOGGER_PHOTO_ID_5252213461176518194" /></a></p> <p>Via: <a href="http://www.exitreality.com/">ExitReality</a> Launches Public Beta</p>]]>

        
    </content>

</entry>

<entry>
    <title>Streaming World of Warcraft</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/streaming_world_of_warcraft.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4579" title="Streaming World of Warcraft" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4579</id>
    
<updated>Sat, 27 Sep 2008 23:59:33 +0100</updated>
    <published>2008-09-27T21:59:33Z</published>

    
    <summary>This is cool. World of Warcraft, which otherwise is a rather large download (about 10 GB installed, from what I remember), can now be streamed so that you can check the game out almost immediately. minutes.The TryWOW streaming trial client...</summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p><a href="http://us.blizzard.com/support/article.xml?articleId=20590" target="_blank">This</a> is cool. World of Warcraft, which otherwise is a rather large download (about 10 GB installed, from what I remember), can now be streamed so that you can check the game out almost immediately. minutes.</p><p><i>The TryWOW streaming trial client is a new offering that allows for a short up-front download of the game. While playing, the remaining game data streams in the background. This allows those with a fast enough internet connection to jump into the free trial more quickly.</i></p><p>Great way to sample something quickly, isn't it?</p>]]>

        
    </content>

</entry>

<entry>
    <title> Games and Virtual Worlds: A New Frontier of Experience</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/games_and_virtual_worlds_a_new.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4578" title=" Games and Virtual Worlds: A New Frontier of Experience" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4578</id>
    
<updated>Fri, 26 Sep 2008 19:10:57 +0100</updated>
    <published>2008-09-26T17:10:57Z</published>

    
    <summary><![CDATA[by: Gary HayesOK I had better blog this &lsquo;press release&lsquo; copied below which quotes me, but also as I am heavily involved in the creation of these courses and still running LAMP (the innovation unit at AFTRS). Frankly it is...]]></summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>by: <a href="http://www.futurelab.net/?p=contributors&id=52">Gary Hayes</a></p><p>OK I had better blog this &lsquo;<a target="_blank" href="http://www.aftrs.edu.au/aboutus/NewsEvents/News/gamesandvirtualworldsanewfrontierofexperience.aspx">press release</a>&lsquo; copied below which quotes me, but also as I am heavily involved in the creation of these courses and still running LAMP (the innovation unit at AFTRS). Frankly it is one of the best things to happen in Australian industry education for the last three years that I have been based in Sydney. AFTRS is renowned for its high production value filmmaking primarily with many students being nominated and going on to <a target="_blank" href="http://www.aftrs.edu.au/futurestudents/SuccessStories.aspx">win Academy Awards, Oscars</a> etc.</p>]]>

        
    </content>

</entry>

<entry>
    <title>Dan Farber Asks the Tough Questions</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/dan_farber_asks_the_tough_ques.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4577" title="Dan Farber Asks the Tough Questions" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4577</id>
    
<updated>Fri, 26 Sep 2008 19:05:19 +0100</updated>
    <published>2008-09-26T17:05:19Z</published>

    
    <summary><![CDATA[by: Rick van der WalIn a recent interview with ZDnet, Linden Lab&rsquo;s VP, platforms &amp; technology Joe Miller get to show the corporate face of Second Life. A platform for collaboration for companies such as IBM and&hellip; well&hellip; IBM. Though...]]></summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>by: <a href="http://www.futurelab.net/?p=contributors&id=59">Rick van der Wal</a></p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img width="363" height="161" alt="Dan Farber - RvnW.jpg" src="http://www.businessandgames.com/blog/Dan%20Farber%20-%20RvnW.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" /></span><p>In a recent interview with ZDnet, Linden Lab&rsquo;s VP, platforms &amp; technology Joe Miller get to show the corporate face of Second Life. A platform for collaboration for companies such as IBM and&hellip; well&hellip; IBM. Though the interview itself is not all that remarkable, I did get excited when Dan Farber asked the tough question:</p>]]>

        
    </content>

</entry>

<entry>
    <title>YouTube Used Properly</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/youtube_used_properly.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4570" title="YouTube Used Properly" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4570</id>
    
<updated>Wed, 24 Sep 2008 18:54:05 +0100</updated>
    <published>2008-09-24T16:54:05Z</published>

    
    <summary>Check out Nintendo&apos;s youtube page for Wario Land: Shake it! (link). THAT&apos;s what I&apos;m talking about. Sorta puts the old &apos;make trailer, upload trailer&apos; routine to shame, doesn&apos;t it?Good fun....</summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>Check out Nintendo's youtube page for Wario Land: Shake it! (<a href="http://www.youtube.com/experiencewii" target="_blank">link</a>). THAT's what I'm talking about. Sorta puts the old 'make trailer, upload trailer' routine to shame, doesn't it?</p><p>Good fun.</p>]]>

        
    </content>

</entry>

<entry>
    <title>Numbers</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/numbers.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4551" title="Numbers" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4551</id>
    
<updated>Fri, 19 Sep 2008 11:17:36 +0100</updated>
    <published>2008-09-19T09:17:36Z</published>

    
    <summary><![CDATA[Video game advertising in the United States will reach an annual $1.4 billion by 2013.Warhammer Online shipped 1.5 million copies.Five million people playing Runescape on a free acount.10% of American Teens use virtual worlds.&nbsp;...]]></summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p><a href="http://www.earthtimes.org/articles/show/online-gaming-to-provide-rich,538865.shtml">Video game advertising in the United States will reach an annual $1.4 billion by 2013.</a></p><p>Warhammer Online <a href="http://www.gamesindustry.biz/articles/warhammer-online-ships-1-5-million-copies">shipped 1.5 million copies</a>.</p><p><a href="http://www.gamesindustry.biz/articles/runescape-recognised-as-world-s-largest-free-mmorpg">Five million people</a> playing Runescape on a free acount.</p><p><a href="http://www.virtualworldsnews.com/2008/09/pew-10-of-ameri.html">10% of American Teens</a> use virtual worlds.</p><p>&nbsp;</p>]]>

        
    </content>

</entry>

<entry>
    <title>Profit Seed: Serious Games Explore Issues Surrounding GMOs</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/profit_seed_serious_games_expl.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4555" title="Profit Seed: Serious Games Explore Issues Surrounding GMOs" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4555</id>
    
<updated>Thu, 18 Sep 2008 23:06:11 +0100</updated>
    <published>2008-09-18T21:06:11Z</published>

    
    <summary>Profit Seed is an exploration of the issues surrounding genetically modified organisms (GMO) and the patenting of agricultural seeds....</summary>
    <author>
        <name>Mirela</name>
        <uri>http://blog.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p><a href="http://tiltfactor.org/profitseed/wp-content/profitseed3.4/WindNewArt.html">Profit Seed</a> is an exploration of the issues surrounding genetically modified organisms (GMO) and the patenting of agricultural seeds.</p>]]>

        
    </content>

</entry>

<entry>
    <title>On EA&apos;s DRM system and how it reflects on Spore</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/on_eas_drm_system_and_how_it_r.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4539" title="On EA's DRM system and how it reflects on Spore" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4539</id>
    
<updated>Mon, 15 Sep 2008 12:38:14 +0100</updated>
    <published>2008-09-15T10:38:14Z</published>

    
    <summary>So it turns out that Will Wright&apos;s Spore, one of the most enthusiastically expected games of the last few years, is a pretty big success among torrent fans as well. This shouldn&apos;t come as a surprise, it&apos;s actually a good...</summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>So it turns out that Will Wright's <a href="http://www.spore.com/">Spore</a>, one of the most enthusiastically expected games of the last few years, is a pretty <a href="http://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/">big success</a> among torrent fans as well. This shouldn't come as a surprise, it's actually a good measure of a digital product's success. Is your game cool? Expect tons of people to share it with each other. Or otherwise put, if your game is bad, why are you worrying about piracy anyway? No one will want it for free either.</p><p>Anyhow, there's more to this. Back when Penny Arcade Adventures (Episode I) launched, people complained about how the game requires online activation and the key you get is only good for 3 installs. Now EA did the same thing and, considering Spore's bigger popularity, a significantly larger number of people raised their voices in concern.</p>]]>

        
    </content>

</entry>

<entry>
    <title>Fun Playstation Ad</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/fun_playstation_ad.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4527" title="Fun Playstation Ad" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4527</id>
    
<updated>Mon, 15 Sep 2008 00:27:42 +0100</updated>
    <published>2008-09-14T22:27:42Z</published>

    
    <summary>From back in 2000......</summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Vdh4TqWFfX4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Vdh4TqWFfX4&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p><p>From back in 2000...</p>]]>

        
    </content>

</entry>

<entry>
    <title>Visualize with Whom You Share Serious Games Interests</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/visualize_with_whom_you_share.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4529" title="Visualize with Whom You Share Serious Games Interests" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4529</id>
    
<updated>Sat, 13 Sep 2008 22:10:12 +0100</updated>
    <published>2008-09-13T20:10:12Z</published>

    
    <summary><![CDATA[SGI introNetworks: Serious Gaming with SMART Social Networks&nbsp;...]]></summary>
    <author>
        <name>Eliane Alhadeff</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p style="text-align: center;"><span style="font-family: verdana; font-size: 85%; color: rgb(255, 153, 0);"><strong>SGI introNetworks: Serious Gaming with SMART Social Networks</strong></span></p><span style="display: inline;" class="mt-enclosure mt-enclosure-image"><img width="297" height="192" style="margin: 0pt auto 20px; text-align: center; display: block;" class="mt-image-center" src="http://blog.futurelab.net/SGI%20intro%20networks%20-%20EA.jpg" alt="SGI intro networks - EA.jpg" /></span><p>&nbsp;</p>]]>

        
    </content>

</entry>

<entry>
    <title>Quick Links</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/quick_links.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4508" title="Quick Links" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4508</id>
    
<updated>Fri, 12 Sep 2008 17:39:46 +0100</updated>
    <published>2008-09-12T15:39:46Z</published>

    
    <summary>Hello everyone. It&apos;s been a busy week, hasn&apos;t it?Business gets done in virtual worlds - interview with Michael Cai from the Parks Associates research firm. If you&apos;ve been following this blog, the interview won&apos;t really read as a surprise :)...</summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>Hello everyone. It's been a busy week, hasn't it?</p><p><a href="http://www.linuxinsider.com/rsstory/64450.html">Business gets done in virtual worlds</a> - interview with Michael Cai from the Parks Associates research firm. If you've been following this blog, the interview won't really read as a surprise :)</p>]]>

        
    </content>

</entry>

<entry>
    <title>New Survey on MMO Players</title>
    <link rel="alternate" type="text/html" href="http://www.businessandgames.com/blog/2008/09/new_survey_on_eq_ii_players.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=4469" title="New Survey on MMO Players" />
    <id>tag:www.businessandgames.com,2008:/blog//8.4469</id>
    
<updated>Sat, 06 Sep 2008 00:55:22 +0100</updated>
    <published>2008-09-05T22:55:22Z</published>

    
    <summary>Now this is more like it. For the past two years, Dmitri Williams, Nick Yee and a whole lot of other dedicated people mined Everquest II for all the data it could give, with Sony Online Entertainment&apos;s complicity. The results...</summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        <![CDATA[<p>Now this is more like it. For the past two years, Dmitri Williams, Nick Yee and a whole lot of other dedicated people mined Everquest II for all the data it could give, with Sony Online Entertainment's complicity. The results are <a href="http://www3.interscience.wiley.com/cgi-bin/fulltext/121394419/HTMLSTART?CRETRY=1&SRETRY=0">here</a> and they'll tell you who plays (age, gender, race, income, education, religion, media use, health), how much they play and why. It could've become a sterile academic exercise but instead, it turns out to be a very useful resource.</p><p>You'll have to go through the whole study when you have the time, but let me just list a couple of findings here, to give you a taste:</p>]]>

        
    </content>

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