Business & Games: The Blog
The essential read on advergaming, serious games, virtual worlds and other ways to combine games and business
Archives
2008.07.24:
Serious Gaming with the Power of Ideas and Networking
2008.07.23:
Viral Games Get Serious Enriching Brand Experiences
2008.07.21:
Serious Games Showcase & Challenge 2008 - Call For Entries
2008.07.18:
Chevy Cobalt Labs - the GM Advergame
2008.07.18:
Serious Games To Become Financially Literate
2008.07.18:
Serious Games Become Tangible With area/code Big Games
2008.07.13:
MMFG SUPERSTRUCT: A Future-Making Serious Game
2008.07.13:
Serious Games Report On Early Footholds in VW Spaces
2008.07.10:
The Apartment of Puzzles
2008.07.09:
Google Lively: First Impressions
2008.07.09:
Tips for Corporate Builds in Second Life
2008.07.08:
BreakAway New Blog Fosters Serious Games Knowledge Sharing
2008.07.04:
Video: All the World's a Game
2008.07.03:
CNET on Monetizing Games
2008.07.02:
Habbo in Numbers
2008.07.01:
Proving the Potential of Virtual Worlds
2008.07.01:
Building Serious Games Development Capability At Large
2008.06.27:
Environmentally Themed Serious Games via Xbox Live
2008.06.25:
Business Models: TaleWorld's Beta Approach
2008.06.23:
Serious Games and Energy Costs Leverage Virtual World Events
2008.06.22:
Visual Web Convention: Leading B2B Conversation On NextGen Web
2008.06.20:
AARP Launches New Games Web Portal
2008.06.18:
Events: Visual Web Convention
2008.06.18:
The Sims Carnival Now in Open Beta
2008.06.17:
Microsoft Startup Zone: The Promise Of Serious Games
2008.06.16:
Links for 16-06-2008
2008.06.12:
Electric Owl Studios: Serious Games Building A Child-Friendly World
2008.06.10:
Serious Games Support World's Deepest-Drilling Oil Rigs
2008.06.09:
Gamasutra analyzing the impact of the Activision Blizzard merge
2008.06.06:
IGA to server in-game advertising in PS3 Games
2008.06.05:
Forecasts: Virtual Worlds Growth
2008.06.02:
SOE's Living Legacy Program - Is It Worth the Effort?
2008.05.30:
Episodic games, here to stay? A look at Penny Arcade
2008.05.28:
Age of Conan Doing Pretty Well
2008.05.26:
Research: Virtual Worlds Useful to Children
2008.05.22:
Flash Games: Budget Hero
2008.05.20:
Upcoming Events: Games For Change
2008.05.19:
History of In-Game Advertising and Advergames: The First Wave
2008.05.19:
Wii Advergames
2008.05.19:
Ikea Stuff Pack for Sims 2 Confirmed
2008.05.15:
Links Roundup
2008.05.13:
Leadership in Games Is a Task, Not an Identity
2008.05.12:
Online Subscriptions Generate One Billion USD Yearly
2008.05.09:
Growth Predictions: Chinese Online Games Market
2008.05.09:
Casual Games History
2008.05.09:
Quote Of The Day
2008.05.07:
Eye Tracking controlling for MMOS
2008.05.05:
Apple Eyeing Virtual Store?
2008.05.03:
Innovative Virtual World For Future Engineers
2008.05.02:
FUTURE-MAKING SERIOUS GAMES New Website
2008.04.30:
SearchMe: When Web Search Becomes A Serious Game
2008.04.30:
Virtual Personal Space, Spam Museum, Fictional Fiction, Wait Times, iPhone Usability
2008.04.28:
Spy Tech: from Interactive Museums to Serious Games
2008.04.24:
What the business of games really looks like
2008.04.24:
Serious Games Large Scale Buy-In Requires New Revenue Models
2008.04.22:
Data vizualization tools: Quake 3
2008.04.21:
Serious Games To Help Build Children's Online Safety Skills
2008.04.21:
Serious Games: Bringing Meaningful Play To The Masses
2008.04.18:
Serious Gaming With Immersive Views Across The Web
2008.04.18:
Quick link: product placement in video games study
2008.04.16:
Selling Music Through Games
2008.04.16:
Your Own McDonald's in Second Life
2008.04.16:
Spielberg Takes Serious Games To A New Level Of Magic
2008.04.14:
IBM's Code of Conduct for Virtual Worlds
2008.04.14:
Serious Gaming With WebConf3D Service On Demand
2008.04.10:
Google And Serious Games Moving Students Beyond Text
2008.04.09:
Reconciling Serious Games Market Size Different Estimates
2008.04.07:
Optional Ads in City of Heroes
2008.04.02:
On Advergaming and Creativity
2008.03.30:
Edutopia Poll: Are Serious Games Effective Teaching Tools?
2008.03.30:
Serious Games Taking The Pulse Of Augmented Reality
2008.03.28:
Framework: in-game advertising
2008.03.25:
Establishing A Serious Process For Game Distribution Deals
2008.03.24:
Ubisoft buys Tom Clancy name rights
2008.03.24:
WoW-style map of Paris
2008.03.24:
BP in SimCity Societies, Ikea in Sims
2008.03.24:
Rockband Sells 6 Million Song Downloads
2008.03.24:
In-Theater Games Come to A Theater Near You
2008.03.22:
Serious Games Solving "Tower of Babel" For Intelligence Agencies
2008.03.18:
Links for 18-03-2008
2008.03.17:
MMOGs: Serious Games Creating A Model For Collaborative Learning Worldwide
2008.03.14:
Serious Games Dealing With Real-World Ethics & Finance
2008.03.14:
iPhone SDK: Potential For Serious Games Large Scale Distribution
2008.03.11:
Links for 11-03-2008
2008.03.10:
Make Games with MS Excel
2008.03.10:
PowerPoint Karaoke
2008.03.10:
Serious Games Predict Crowd Behavior In Dense Urban Settings
2008.03.06:
Random Data Thursday: Midway Q4 Numbers
2008.03.03:
Online Gamers Leave American Cars For Imports
2008.03.03:
Links for 03-03-2008
2008.03.01:
Machinima Production Tool Kit - MovieStorm
2008.02.28:
"Lost: Via Domus" Game Ships
2008.02.27:
More On IBM and Serious Games Fit For Business
2008.02.27:
IBM-Emotiv Partnership: Connecting Brains To Games
2008.02.26:
EA-Land: Virtual Worlds and Web Widgets
2008.02.26:
GDC08: Serious Games Leveraging On 25-Year Beta
2008.02.26:
Serious Games Creating Entertaining Branding Experiences
2008.02.21:
Launched: ICED! Serious Games To Develop Empathy For Immigrants
2008.02.19:
GDC08 Starts: Two Focused Summits Are Serious Games Related
2008.02.18:
GDC08: Serious Games As Passively Multiplayer Online Games
2008.02.14:
MMOGCharts updated
2008.02.11:
Mixed Reality: Serious Games For Creative Leaps In Learning
2008.02.06:
Game Consoles In Distributed Computing Project
2008.02.05:
GTA-Styled ARG-Looking Campaign in Belgium
2008.02.04:
How to Homebrew Wii Games: 73 Tips, Tutorials and Resources
2008.02.03:
ForgeFX: Serious Games In Real-Time 3D Environments
2008.02.03:
Finding The Right Serious Games Solutions For Corporate Training
2008.02.03:
Serious Games Showcase & Challenge 2008
2008.02.03:
Unity: Making Serious Games That Play Like Modern Games
2008.02.03:
Stats from Live In-Theater Games
2008.02.03:
Advergames for iPhone
2008.02.02:
Lack of updates
2008.01.21:
Microsoft ESP Leveling The Serious Games Market Playing Field
2008.01.21:
Forterra's Serious Games Picked As A 2008 Winner
2008.01.21:
MellaniuM: When Reality Feels Like a Serious Game
2008.01.16:
In-game advertising interview
2008.01.15:
MySpace Builds Game Portal?
2008.01.10:
Speaking of predictions...
2008.01.09:
Take Two Extending
2008.01.08:
Starcraft on the DS
2008.01.07:
Welcome Back
2008.01.07:
The Future Of Serious Games
2008.01.02:
Serious Games Market Enroll Major Players
2007.12.31:
In the Virtual World Land Rush, a Landscape of Inconvenient Truths
2007.12.23:
$9 Bi: Microsoft's Conservative Estimate For The Serious Games Market
2007.12.21:
Mapping The Serious Games Industry Within The UK
2007.12.19:
Sketchpad: China Mobile Users
2007.12.17:
SteelCase Talks Design Virtually
2007.12.17:
Serious Games For Anyone To Make The World Of Their Dream
2007.12.17:
Serious Games Creating In-Person Meeting Experience Over The Network
2007.12.14:
Serious Games As Customer Touchpoints
2007.12.13:
Serious Games Become Tangible Using Mobile Technology
2007.12.12:
Gartner On Virtual Worlds And Retail
2007.12.11:
Quick updates
2007.12.11:
Values@Play: Designing Social Values in Serious Games
2007.12.10:
PS3 Gamevertising
2007.12.07:
Military Turned First To Serious Games, Now To Virtual Worlds
2007.12.07:
Serious Games Moving Training Into A Gameplay Environment
2007.12.07:
Forterra Makes Serious Games More Accessible To All
2007.12.07:
A Virtual World-Based PLM for the Fashion Industry [Updated]
2007.12.07:
Figureprints, Fabjectory and Toys [Updated]
2007.12.05:
Serious Games Sessions Europe: Real Time Universe Simulator
2007.12.04:
Links for 04-12-2007
2007.12.03:
Perceptions of Qwaq
2007.12.03:
Vivendi and Activision to Create Activision Blizzard
2007.12.03:
EA Exec Bearish on In-Game Ads Revenue
2007.12.03:
Games, Death and Advertising
2007.12.03:
GDC08: Newly Expanded Summits Broaden Serious Games Coverage
2007.11.30:
Casual Games Services To Keep An Eye On
2007.11.30:
Venture Capitalist Sees Growing Investment Opportunities In Serious Games
2007.11.29:
Serious Games Combining Mobile Learning & Virtual Worlds
2007.11.29:
Quote Of The Day
2007.11.26:
Second Slice: Serious Games Embed Ambitious Marketing
2007.11.26:
Serious Games Metrics: Understanding Customer Behavior In Virtual Worlds
2007.11.26:
Serious Games: Bigger Than Movies In Netherlands
2007.11.23:
In-game Ads and Level Design
2007.11.21:
Vox Populi, episode I
2007.11.21:
Gaming's Most Influential Outsiders Include Serious Games Groundbreakers
2007.11.20:
AOL Relaunching games.com
2007.11.19:
When Retail Goes Virtual
2007.11.19:
Serious Games Pioneering How We Will Learn & Work In The Future
2007.11.17:
Interview with Arlen Ritchie, Moola's CEO
2007.11.17:
Microsoft Shaping The Serious Games Movement Into A Multi-Billion Dollar Market
2007.11.16:
Virtual Goods… the Movie
2007.11.16:
Agency Explains Toyota WOW Ad
2007.11.16:
HBS Event From The Reality Of Virtual Worlds To Casual & Serious Games
2007.11.14:
CCP Releases EVE Online in-game economy report
2007.11.13:
FreeRice Serious Game Has Generated 1Bn Grains Of Rice
2007.11.12:
Ads? What ads?
2007.11.12:
50 Game Innovations
2007.11.12:
Serious Gaming In A Voyage Inside Virtual Worlds
2007.11.10:
More charity games
2007.11.10:
Serious games at their best: FreeRice
2007.11.10:
The dutch strike again: VW game
2007.11.08:
Links for 08-11-2007
2007.11.07:
Another ad-supported MMO
2007.11.07:
Mobile Games Market Forecast
2007.11.07:
IBM Introduces Serious Game To Develop Business Skills
2007.11.07:
China's Serious Games: Sizeable As Its Economic Growth
2007.11.06:
Manufacturers in Virtuality
2007.11.06:
Call for Interest: It's time European brands got serious about virtual worlds
2007.11.05:
But what IS an ARG?
2007.11.05:
Mobile In-game Advertising in the UK
2007.11.05:
NBC Universal pairs up with IGA
2007.11.05:
Chatbots Resurgence: Serious Games For Smart CRM
2007.11.02:
Mobile Virtual Worlds - eXplo
2007.10.31:
Audi Campaign - It's Your Turn
2007.10.31:
Future-Making Serious Games Tackles Successful ARG Design
2007.10.31:
Virtual Music Video Contest
2007.10.31:
Gaming vacations?
2007.10.30:
Ben Sawyer Debunks Ten Myths About Serious Games
2007.10.30:
Screenshots: Kinset 3D Shopping Browser
2007.10.30:
New World Builder
2007.10.30:
Twinity: Europe's play for virtual world dominance?
2007.10.29:
IAB Defines Types of Game Advertising
2007.10.29:
Virtual Worlds Forum Europe Keynotes
2007.10.25:
Links for 25-10-2007
2007.10.23:
Virtual World Advertising Dollars Poised to Tenfold
2007.10.23:
Kinset: “Straight Retailing” 3D VR
2007.10.20:
Virtual Earth Building Momentum
2007.10.20:
Design News Noticing Second Life
2007.10.20:
Sony's Virtual World Brand-Friendly
2007.10.20:
Mind Control for Second Life Avatars
2007.10.20:
British Spies Advertise in Video Games
2007.10.18:
Serious Games - Are We Really A Community And The Chaos Theory
2007.10.18:
Serious Games Shaping Cultures And The Environment
2007.10.17:
Greener SimCity Virtual World as Channel to Influence Real World Behaviors
2007.10.17:
Machinima Fun
2007.10.17:
Transreality Interfaces: From Whiteboards to Grey Matter
2007.10.16:
Where Now, Portable Avatar?
2007.10.13:
OnRez Second Life Viewer: Serious Games Embrace New Way To Watch Entertainment
2007.10.12:
Serious Games Set In Your Favorite Google Earth Locations
2007.10.12:
Avatars Passport To Roam From One Game To The Next
2007.10.12:
Toyota's Advergame First on XBox Live Arcade
2007.10.11:
Serious Games Sizeable Market, Virtual Worlds Sizeable Investment
2007.10.10:
Doom As Tool for System Administration
2007.10.10:
Avatar Machine And Other Virtual World Stories
2007.10.10:
Serious Games As 3D Workspaces
2007.10.09:
Video: Toyota in World of Warcraft
2007.10.09:
Yankee Group Pulls Second Life Report
2007.10.09:
Serious Games Presentation With “A Taste Of” Game Play
2007.10.08:
Berlin Metaverse Summit: Serious Games Shaping The Future
2007.10.08:
Browser-Based Second Life Client
2007.10.05:
Brand Experience Through Game Peripheral
2007.10.05:
Those Tricky Virtual Numbers: Engagement and Investment
2007.10.04:
Study: Second Life's Growth Slows
2007.10.04:
Sketchpad - links
2007.10.02:
Serious Gaming and A More Human-Like AI
2007.09.30:
Halo 3: Brain Games
2007.09.30:
Google Powered Serious Games: A New Virtual World?
2007.09.27:
A Collection of Virtual World News Items
2007.09.26:
FakeSpace: Serious Games As Doors Into Virtual Worlds
2007.09.26:
Serious Games Try To Illustrate Complexities Of Energy Supply
2007.09.20:
Forrester: No Love for In-Game Ads
2007.09.17:
Serious Games Supporting Cooperative Exchange Of Digital Media
2007.09.17:
Serious Games Exploring A Virtual Library Before It Is Built
2007.09.11:
Game Console As Key to Living Room
2007.09.07:
OpenSim Opening Things Up
2007.09.07:
From Spore to Croquet
2007.09.07:
New ARG?
2007.09.06:
Casual Games Survey
2007.09.03:
Serious Games To Build Teens' Financial Capability
2007.09.01:
VOLVO CAR UK: Serious Games Replicating A Real-Life Showroom Experience
2007.08.31:
Avatars, Bots in Google Earth
2007.08.31:
Halo 3 ARG Post-Mortem
2007.08.31:
Intel's Map for Battlefield 2 Game
2007.08.30:
Serious Games Increasing Public Awareness About Energy Usage
2007.08.30:
Serious Games Infuse Chemistry With Fun
2007.08.29:
Out-Stare a Rugby Player
2007.08.29:
The Virtual Workplace in Primetime
2007.08.28:
Brick & Mortar in Second Life
2007.08.28:
Link Bullets and Return Fire
2007.08.28:
Second Life business owners: Time to embrace innovation
2007.08.28:
Video: Second Life Reenactment
2007.08.28:
Study: Advertisers Hope to Link Games to Sites
2007.08.25:
Chemistry Fun
2007.08.24:
Advergames on Vinyl Disks
2007.08.24:
How Serious Corporations Use Games at Work
2007.08.24:
Wu on Worlds In Motion
2007.08.22:
More Crowdsourceable Advertising
2007.08.21:
ARTag: Creating Your Own AR
2007.08.21:
Study: Virtual Brand Footprint
2007.08.21:
Perspectives
2007.08.17:
Serious Games Delivering Retail Career Key Messages
2007.08.17:
Welcome to Home, Sharehopper
2007.08.16:
BW Special Report: The Power Of (Serious) Gaming
2007.08.16:
A Thirst for Weapons Simulators
2007.08.16:
Cisco Solidifying Virtual Worlds Interest
2007.08.15:
Study: Science Behind Immersion
2007.08.14:
Second Life: Bank Run, Minted Coins
2007.08.14:
True Reverse Product Placement
2007.08.14:
The Neuroscience of Second Life
2007.08.12:
Serious Games: A Sizeable Market Via SlideShare
2007.08.12:
Serious Games: You As The Boss Of A Global Business - Update
2007.08.09:
Building A Virtual Business Curriculum Through Serious Games
2007.08.06:
Links For The Day
2007.08.06:
Creative Technology Network Also Addressing Serious Games
2007.08.05:
Virtual Worlds Chart
2007.08.04:
Virtual Worlds Stuff Round-up
2007.08.03:
Serious Games and Sharp Brains
2007.08.01:
Upcoming Games Events "Check-In"
2007.07.31:
Serious Games: The Work Model Of The Future
2007.07.31:
Casual Serious Games As A Corporate Gameplay Model?
2007.07.26:
Mobile Phones as Game Controllers
2007.07.25:
Valador: Serious Games Creating Immersive Visualization Environment
2007.07.25:
Wired, Too, Bearish on Second Life
2007.07.25:
Links For The Day
2007.07.25:
Games Are Vehicles For Self Expression
2007.07.24:
The Serious Job Of Game Designer
2007.07.24:
H&M Brings Fashion to The Sims
2007.07.24:
Play2Train: Serious Games For Emergency Preparedness
2007.07.24:
In WoW I Can Cross Tasks Off A List
2007.07.23:
It Is Hard To Think Of Anything More Surreal Than A Chinese Goldfarmer
2007.07.17:
Media Pendulum Swings On Second Life
2007.07.17:
Serious Games: Second Chance Trees Reforestation Project
2007.07.17:
What If and What Then?
2007.07.14:
Top 10 Features of China's Second Life
2007.07.13:
Virtual worlds and the future of TV
2007.07.13:
Geoterra: Serious Games For GE's Ecomagination
2007.07.13:
The Niche of Mass
2007.07.12:
OutdoorAR: Serious Games Without Frontiers
2007.07.12:
Virtual Meetings with some Meat
2007.07.12:
Links
2007.07.12:
Nintendo breaks out of the living room and into the classroom
2007.07.09:
Gibson To Ghost Second Life
2007.07.09:
Art Institute Goes Virtual
2007.07.08:
YDreams: Developing Games For An Interactive Future
2007.07.06:
MTV: One Avatar, Their World
2007.07.04:
Metabrands: Serious Games Demanding Meaningful Brands
2007.07.04:
Action and Experience In Second Life
2007.06.29:
Coca-Cola 2.0
2007.06.28:
Coca-Cola Releases Trademark To Second Life Merchants?
2007.06.27:
Kongregate: A "Serious" Games Social Network
2007.06.27:
Standards of Avatar Portability
2007.06.26:
Eliane, in her own words
2007.06.26:
CNN International: The future of virtual worlds
2007.06.25:
No, I don't have a problem
2007.06.24:
Serious Games: A Sizeable Market - Update
2007.06.23:
Virtual Goods Summit 2007 Roundup
2007.06.21:
Serious Games Developing Leadership
2007.06.21:
Serious Games For Global Problem-Solving
2007.06.20:
Game Developers chase Serious Games Business Models
2007.06.19:
Formula One Leveraging On Serious Games and Neuroscience
2007.06.18:
Tech Review’s Excellent “Second Earth”
2007.06.18:
Forbes Gets It Wrong, Too
2007.06.17:
Boundaries Disappear In Virtual World
2007.06.16:
Linden Lab On Next Gen Architecture
2007.06.12:
Linden Lab Delivering Attention Metrics
2007.06.11:
Layers of Peer-to-Peer Worlds
2007.06.10:
Economist Interviews Spaceman Shuttleworth Who Talks “Croquet”
2007.06.10:
XBox Island a Future Gateway?
2007.06.07:
Opportunity Fading: Why The New Second Life Offers Less for Business
2007.06.05:
Innovation that's bold, brash and in your face
2007.06.04:
Adsense Edges Towards Virtual Worlds
2007.06.04:
HiPiHi Report Adds Salt to SL Wounds
2007.06.03:
Serious Games @ BBC: First TV Show Broadcasting in SL
2007.06.01:
Linden Lab Follows Six Apart Down Censorship Path
2007.05.31:
More On Alternate Reality Games
2007.05.31:
Altoids Clues Game in Google Earth
2007.05.31:
Inspiration: 300 Game Mechanics
2007.05.29:
Xerox R&D in Second Life
2007.05.29:
Sense in the User-Created Divide
2007.05.27:
The Sims in live action?
2007.05.24:
Harness and Monitor or Die?
2007.05.24:
Smart Vending
2007.05.24:
Starwood Shutters SL ALoft Effort {*Update*}
2007.05.23:
Serious Games For Customer Relationship Management
2007.05.23:
Serious Games Tackle Corporate Email Overload
2007.05.23:
Harvard's School Of Government On "Serious Games"
2007.05.23:
Serious Games For Improving Business Process Management
2007.05.21:
Innov8 - IBM’s Business Game
2007.05.20:
Serious Games For Virtual World Travel Packages
2007.05.20:
Another great addition
2007.05.19:
New Business Models For Serious Games
2007.05.19:
Quick Note
2007.05.18:
Met’s Digital Simulcasts Proving Virtual Experience Profitable/Marketable
2007.05.17:
Serious Games Best Practices: Globals Kids Modeling The Future
2007.05.16:
NewsBreaker Theater Game: Video
2007.05.15:
New kid on the blog: Csven
2007.05.14:
Playboy Soon in Second Life
2007.05.14:
AutoCAD Into Second Life
2007.05.14:
Screenshots: PlayStation Home
2007.05.12:
When will ARG's hit the brand radars ?
2007.05.11:
News, Links, Stories
2007.05.11:
Msnbc.com's NewsBreaker Live Busts Audiences Out of Their Pre-Movie Doldrums With a Live Video Game Experience - WSJ.com
2007.05.11:
More Details on NewsBreaker Live Game
2007.05.10:
Dawn of the Transreality Toys
2007.05.08:
Serious Games Making Money Leap From Virtual Into Real World
2007.05.08:
Importance of Place in Virtual Worlds
2007.05.08:
New Study On Gaming Habits
2007.05.08:
Visa Launches World of Warcraft Card
2007.05.07:
Brand Traffic in Second Life
2007.05.04:
In Other News
2007.05.04:
Coke virtual thirst - update
2007.05.03:
Emotiv Systems and NeuroSky: Connecting Brains To Games
2007.05.02:
WWO: Serious Games For Lower-Consumption Practices
2007.05.01:
Mattel Launches Barbie Girls
2007.04.28:
Behavioral Targeting in Second Life
2007.04.28:
Ad Network to Place Billboards in Second Life
2007.04.28:
Business Week: The Future is 3D
2007.04.28:
Study: Low Awareness of Brands in Second Life
2007.04.27:
Gartner: 80% of Internet Users in Virtual Worlds by 2011
2007.04.27:
Interactive Outdoor Ad Plays Games
2007.04.25:
Serious Games: Not A Hit-Driven Business ????
2007.04.24:
MMO Miscellanea
2007.04.24:
Mining Gamers' Behavior
2007.04.24:
Contextual Advertising in Second Life
2007.04.23:
TRUST:Serious Games Creating A Healing Environment
2007.04.22:
Book review: Advergaming and In-Game Advertising
2007.04.20:
Serious Games For Human Error Reduction
2007.04.20:
Coke Virtual Thirst: A for effort, C- for execution
2007.04.18:
Sim Game Teaches TV Ad Planning
2007.04.18:
Endemol Takes Its Shows To 3D
2007.04.18:
Study: In-Game Ad Spend $295M This Year
2007.04.17:
Serious Games As Pathways To 3D Web
2007.04.17:
More on Serious Games As Pathways To 3D Web
2007.04.16:
Of Browsing and Passive MMOs
2007.04.15:
Violent disagreement about report - or...?
2007.04.15:
Putting the Fun In Functional - Game Mechanics and Social Media
2007.04.13:
Game Promo Uses Camera, "Ghosted" Film
2007.04.13:
Business and Games Wiki launched
2007.04.13:
Interactivity in Movie Theaters
2007.04.12:
In-Game Advertising Update
2007.04.11:
Serious Games Review: Planet Green
2007.04.11:
Silly retreating battles - how the music industry once again misses the point
2007.04.11:
Space invaders! Oh - no, it's a DoS attack...
2007.04.10:
Serious Games Are Getting Down To Business
2007.04.09:
Serious Games Booming In West Midlands
2007.04.09:
Serious Games For Mental Workout
2007.04.09:
Converging Toys, Part 1
2007.04.07:
Serious Games Hit Oil & Gas Industry
2007.04.06:
Serious Games From The Battlefield To The Board Room
2007.04.06:
eMarketer: Video Games Are Getting Down To Business
2007.04.05:
Book: In-Game Advertising & Advergaming
2007.04.05:
Virtual Learning Toys and Tools
2007.04.04:
Nine Inch Nails Using Alternate Reality Game (ARG or “Big Game”) To Market New Album
2007.04.03:
Net Geners' Learning Styles and Serious Games
2007.04.03:
Ian Bogost on Value of In-Game Ads
2007.04.03:
Serious Games in Virtual Worlds: The Future of Enterprise Business Intelligence
2007.04.02:
Conference Notes From Virtual Worlds 2007
2007.04.02:
Advertising and Predictive Markets
2007.04.01:
Serious Games Rehearsing The Future
2007.03.30:
AdAge Discovers DIY Games
2007.03.30:
Virtual Earth As Gaming, IM Platform
2007.03.29:
Get a Third Life
2007.03.29:
Google Files Patent for Targeting In-Game Ads
2007.03.29:
List of Brands in Second Life
2007.03.28:
Visa in "The Game of Life"
2007.03.28:
Ad Pubs Bearish on Second Life
2007.03.28:
Second Life Shorts, Set 3
2007.03.26:
9dragons, Part I: 5wastedhours
2007.03.25:
Study: Second Lifers Unhappy with Brands
2007.03.23:
The Biased Frontier
2007.03.19:
Kaneva: First Impressions
2007.03.18:
Gaming to save the world...
2007.03.18:
Machinima as a non-profit marketing tool
2007.03.16:
YouTube: Gamevertising III (BunnyFoot)
2007.03.16:
Terra Nova: Virtual Words History
2007.03.14:
MS Techfest: Surface Computing Demo
2007.03.13:
Mobile Gamevertising
2007.03.13:
YouTube: Gamevertising II
2007.03.10:
Oh, WoW...
2007.03.07:
Youtube: Gamevertising I
2007.03.07:
Sony’s “Home”. Sony’s Imagination. (*Update*}
2007.03.07:
Marine Design and Simulation
2007.03.02:
When Player Data Mining Becomes a Social Sinkhole
2007.02.28:
Data Mining
2007.02.22:
Ramblings
2007.02.21:
Hrmm?
2007.02.17:
Indian Advergaming
2007.02.17:
Google to buy Adscape
2007.02.14:
More V-Lodge here
2007.02.14:
Virtual Foreshadowing of Future 3D File Exchange Systems
2007.02.13:
Snippet: SL data
2007.02.13:
Tyra Banks Launches A Doppelganger
2007.02.12:
Transmachinima Baby Steps
2007.01.30:
Søme SL News Here
2007.01.29:
Second Life Shorts, Set 2
2007.01.29:
Reverse Product Placement in Games
2007.01.26:
NASCAR Gets 3-D
2007.01.26:
NY Times On Ads In Games
2007.01.25:
Rumor: Google Planning Virtual World
2007.01.23:
Gamevertising News
2007.01.23:
BBC Launching A Virtual World For Kids
2007.01.22:
Revenge!
2007.01.22:
Early Edition
2007.01.22:
Marketplace for In-Game Ads
2007.01.22:
Google Could Buy In-Game Ads Firm
2007.01.22:
Study: Brands in Virtual Laguna Beach
2007.01.18:
No Ads On My Battery!
2007.01.16:
In The News: Buy More Lizards!
2007.01.15:
SL Screens: Sears, Circuit City
2007.01.12:
Study: In-Game Ads Fail to Engage
2007.01.12:
Burger King Sells 2 Million Game Copies in 4 Weeks
2007.01.11:
Sears Carries Cheap Fabricator, Enters Second Life
2007.01.11:
To: Advertisers, Subject: Hi
2007.01.11:
Best Selling Video Game Franchises
2007.01.11:
Generation Next?
2007.01.10:
Snippet: Brands In Second Life
2007.01.08:
IGA Worldwide To Serve Ads To Acclaim Games
2007.01.08:
Second Life Goes Open Source
2007.01.08:
Sears’ Using Second Life for Previewing
2007.01.05:
SL predictions...
2006.12.30:
Warren Ellis writing about Second Life
2006.12.29:
Google Earth Games & Emotions
2006.12.29:
Is Neuronet A Scam? {Update 12}
2006.12.28:
Burger King on the Xbox
2006.12.27:
In The News..
2006.12.22:
Virtual Pain Management Here
2006.12.21:
Snippet: Office Supply Store Campaign
2006.12.21:
Snippet: Lexus in Atari
2006.12.21:
New Ad Network for Online Games
2006.12.19:
Snapshot Experiment: Where Would You Place Ads?
2006.12.18:
Counter-Strike, Now With Ads
2006.12.18:
IBM’s Wladawsky-Berger Discusses Second Life
2006.12.17:
Market research in Second Life
2006.12.17:
3pointD: IBM in Second Life
2006.12.08:
GameDaily BIZ: Using In-Game Ads to Draw in Your Target Audience
2006.12.05:
Press Release: Take-Two signs with Double Fusion
2006.12.04:
SL: Official Guide Now Shipping
2006.12.01:
Philips Design to enter Second Life
2006.12.01:
WSJ Online: EA expects holiday boost from in-game ads
2006.11.29:
NBC-2.com On In-Game Ads
2006.11.28:
Acclaim launches new ad-supported MMOAG
2006.11.28:
Mark Wallace: NBC to Light Virtual Christmas Tree in SL
2006.11.27:
In The News: Measuring in-game ads efficiency
2006.11.27:
Second Life business interviews
2006.11.27:
Gamasutra on Pepsi getting into Guild Wars
2006.11.27:
DoubleFusion's CEO on Behavioral Targetting
2006.11.26:
SL: Socially Responsible Camping
2006.11.24:
Can your Orc Hunter afford Pennsylvania Railroad?
2006.11.23:
Copybot angers shopkeepers, Linden Lab provides solution.
2006.10.23:
Nissan Puts Sentra Into Second Life
2006.10.23:
Amazon Exec on Virtual World Shopping
2006.10.22:
Toys ‘n Politics
2006.10.20:
Nielsen To Track Video Games
2006.10.19:
NY Times on Second Life, Outs Prok
2006.10.19:
IHT: Nissan Readies Entry into Second Life
2006.10.19:
Life’s Missing Progress Bar
2006.10.17:
Nivea Gets Products Into Splinter Cell: Double Agent
2006.10.10:
Sun, Aloft, BBH Offices in Second Life
2006.10.10:
Industry Press Warms Up to In-Game Ads
2006.10.10:
Hijacking Brand Space
2006.10.09:
Wind-Up Records Runs T-Shirt Contest for Seether in Second Life
2006.10.08:
A Virtual Anomaly
2006.10.06:
Two Resident Articles on Marketing in Second Life
2006.10.06:
Anomaly’s Office in SL
2006.10.05:
Wired on Adidas’s Partnership with EA in NBA Live 07
2006.10.05:
Nielsen’s Gamer Stats
2006.10.05:
In-Game Ads Slide Into Your Virtual Bed
2006.10.03:
Second Life: Functional Corona Vending Machine for Sale