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October 29, 2007

IAB Defines Types of Game Advertising

by: Alain Thys

Now marketers have finally caught on to this interactive thing and seem to be ever more shy of places to put their new found digital 2008 budgets, gaming finally seems to be hitting the radar as well.  An excellent time to seize the day, the guys at IAB must have thought as they just released the first of a series of papers to establish some standards in the chaotic world of advergaming (or was it gamevertising?).

Continue reading "IAB Defines Types of Game Advertising" »

May 12, 2007

When will ARG's hit the brand radars ?

by: Alain Thys

When she was eight, my wife invented a game called "The Yellow Car Conspiracy".  In this game, all the kids who participated, were on watch to spot yellow cars which might drive through their street, stop in front of buildings or engage in other types of suspicious activity.  If all kids worked together - the theory went - they would surely uncover the mystery that lingered about all these yellow cars hovering through town.

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April 20, 2007

Coke Virtual Thirst: A for effort, C- for execution

Coca-Cola has launched a contest to design a virtual experience vending machine. Also see the press release here. My co-contributor Karl Long already wrote a fairly positive review, but I'm afraid I have to add some negative points of view here.

I have very mixed feelings about this one. One the one hand, this contest has a lot of the 'right' elements - community involvement, ask people to create something in an environment where they are already used to self-creation, let the final results be used by everyone for free inside SL. The concept of a virtual experience vending machine is nicely creative. Also they opened it up beyond SL residents, by simply asking for designs, not acutally fully built machines. 

Continue reading "Coke Virtual Thirst: A for effort, C- for execution" »

April 6, 2007

eMarketer: Video Games Are Getting Down To Business

eMarketer.com reports:

"In-game advertising will evolve in scope and sophistication, offering new platforms for marketers, new business opportunities for technology providers and vital revenue for game developers, who have struggled with the escalating production costs of increasingly complex games," says eMarketer Senior Analyst Paul Verna, the author of the new Video Game Advertising: Getting to the Next Level report. "eMarketer estimates that over the next five years video game advertising will grow at a compound annual growth rate of nearly 23%, reaching nearly $2 billion by 2011."

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February 17, 2007

Indian Advergaming

Found this article that breaks away from the US/EU zone and gives some info on the advent of advergaming into the Indian gaming market. 

Continue reading "Indian Advergaming" »

Google to buy Adscape

As reported by TechCrunch, Google is moving into the field by buying AdScape, the other other other premiere ingame advertising company. Stay tuned.

January 23, 2007

Gamevertising News

As you might have figured out, my "In The News" posts are anything but a grand collection of fresh and useful information which might interest a larger audience. These news are highly personalized (ie: I only post stuff that I find interesting) and sometimes I just can't be bothered to link to stuff 500 big gaming websites already reported. For today though, I'll try my hand at a more coherent summary and attempt to build a short list of gamevertising information.

Continue reading "Gamevertising News" »

January 22, 2007

Marketplace for In-Game Ads

"V-Lodge is aiming to create the marketplace of choice for in-game advertising. The market is still undeveloped, but a novel aspect of the V-Lodge model calls for creating relationships between game developers with companies seeking product placement in video games." (press release)
-- thanks, John
Original post: http://adverlab.blogspot.com/2007/01/marketplace-for-in-game-ads.html

January 11, 2007

To: Advertisers, Subject: Hi

This article was indirectly triggered by this press release, which mentions in-game advertising company Double Fusion hiring a gentleman called Richard Willoughby, management expert, as their vice president of Human Resources.

Continue reading "To: Advertisers, Subject: Hi" »

January 8, 2007

IGA Worldwide To Serve Ads To Acclaim Games

As you know, Acclaim's keeping busy with ad-supported MMOs. I tried BOTS myself but couldn't get the blasted thing to run (kept crashing at the patch menu) and then completely forgot about it. Woe is me. At any rate, someone was needed to handle these ads and if it isn't Double Fusion then chances are it might be IGA, no? But of course. The deal is for 6 MMOs apparently, namely BOTS!!, 9dragons, 2moons (who's making these titles up?), DANCE! and another two, hitherto unrevealed. Stay tuned. I'll go see if I still have that BOTS!! kit. (And I just wonder...will the future bring titles such as MECHS!!1!!..?).

December 21, 2006

New Ad Network for Online Games

Mochi Media announces the creation of MochiAds, a network serving dynamic ads to casual online games.
In their own words:

MochiAds is the world's first advertising network for casual games. Comprised of two facets, MochiAds enables advertisers to reach a highly sought-after demographic through engaging, virally distributed Flash games and simultaneously provides game publishers an effective, non-obtrusive revenue channel to support their creative talents. Together, MochiAds offers a powerful and deep-reaching platform to deliver a memorable brand message.
http://mochimedia.com/

December 18, 2006

Counter-Strike, Now With Ads



While going through my extended reading list, I (completely accidentally, I admit) ran into an interview with Valve's Doug Lombardi, on a big CS site, called..well..CS-Nation. Apparently, Valve and IGA Worldwide have started working together in order to bring ads to Counter-Strike. The ads will not be optional and they'll be tested in CS 1.6 only at first.

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December 8, 2006

GameDaily BIZ: Using In-Game Ads to Draw in Your Target Audience

On GameDaily BIZ, Ran Cohen, Director of Emerging Media at Eyeblaster, does a piece on in-game advertising. The article starts with a brief plug for the company then proceeds to present the options and oportunities advertisers looking into the video games world have. The second part of the article gives a partly-statistic answer to the "Why advertise in Games?" question. Information on "What Advertisers Should Look for in Partners" follows. Finally, the "Finishing touch" :


Continue reading "GameDaily BIZ: Using In-Game Ads to Draw in Your Target Audience" »

December 5, 2006

Press Release: Take-Two signs with Double Fusion

Take-Two Interactive Software has announced signing an agreement with Double Fusion, concerning the sale of in-game advertising oportunities in titles from Take-Two labels 2k and 2k sports.

Continue reading "Press Release: Take-Two signs with Double Fusion" »

December 1, 2006

Philips Design to enter Second Life

From the Press Release:

Eindhoven, The Netherlands – Philips Design and Rivers Run Red, the virtual world design agency, have signed a collaboration agreement to establish a Philips Design presence within the imaginary, on-line community known as Second Life. Philips Design intends to use it’s presence in Second Life to gain feedback on innovation concepts, engage residents in co-creation and gain a deeper understanding of potential opportunities in this virtual environment.
[...]

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WSJ Online: EA expects holiday boost from in-game ads

Wall Street Journal, November 30

Quotes:

  • Jeff Brown, an EA spokesman, said the Redwood City, Calif., company, the world's largest games publisher by sales, estimates it will bring in between $4 million and $5 million in advertising revenue during the holiday quarter from Need for Speed: Carbon, a version of the game that EA began selling earlier this month.
  • Just under half of Need for Speed: Carbon's advertising revenue will come from "dynamic" advertisements, which are regularly transmitted over the Internet and inserted into the action of the game, a source of revenue that hasn't existed in previous EA games.

November 29, 2006

NBC-2.com On In-Game Ads

        In a material titled "Video Game Ads Target Your Kids?", Paul LaGrone outlines an obstacle for advertisers plunging into this quickly-growing virtual market.

   Parents are not upset about video game violence. Instead, many are upset with the ‘real time advertising’ for video games their kids are seeing.

Continue reading "NBC-2.com On In-Game Ads" »

November 27, 2006

In The News: Measuring in-game ads efficiency

One of the articles that made headlines last week all over the profile websites was  In game ad testing, by Alison Walton. Walton is a consultant over at Bunnyfoot.

The premise: Bunnyfoot, an UK-based consultancy developed a hot measuring model for in-game advertising impact. Furthermore, this emotive engagement model, as they call  it, can also "quantify and predict consumer response to advertising in games".

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DoubleFusion's CEO on Behavioral Targetting

Behavioral Insider does an interview with Jon Epstein on behavioral targetting in the context of gaming environments. Epstein is the CEO over at DoubleFusion, an "independent provider of in-game advertising and marketing solutions", in their own words.

Continue reading "DoubleFusion's CEO on Behavioral Targetting" »

October 10, 2006

Industry Press Warms Up to In-Game Ads

Judging by the growing number of media clippings on the subject, I’m afraid in-game ads are turning into the next shiny thing.

Agency Avatars,” AdWeek, October 9, 2006, Eleftheria Parpis. Quote from Leo’s chief creator Mark Tutssel: “This is right on the edge of a new space.”

Virtual Worlds: The Next Realm in Advertising?” Brand Channel, Bill Nissim, undated (Sept 2006?)

Video Games Now a Social Experience,” Ad Age, Gavin O’Malley, October 5, 2006

Leo Burnett Buys Space in Virtual World,” Ad Age, Jeremy Mullman, September 28, 2006

Advergaming: You Got It,” Business Week, David Radd, October 10, 2006

October 2, 2006

Opinion: OMMA Advergame Panelists Biased

IGA’s Darren Herman blogs about the recent OMMA panel on advergaming, calling it a farce. Hard to disagree. While advergaming has clear advantages in certain situations for certain demographics, I don’t see how you can make a sweeping argument in favor of advergaming over in-game advertising (or the other way around).

Leo Burnett, BBH Ready Second Life Offices

The big news of the week: two large ad agencies, Leo Burnett and Bartle Bogle Hegarty, have announced plans to open offices in Second Life (links to the announcements).

Leo works with Millions of Us on an Ideas Hub that will become a collaborative space for the agency’s creative people (AdAge). The creatives will apparently have to learn the new interface and port their works as textures into the world. You can visit the commemorative tree marking the initiative at Millions of Us 190,82,23. Leo Burnett Toronto’s blog has the full text of the press release and a few comments. Csven at reBang also offers his thoughts: “Someone needs to tell these old agencies that the first rule of Web 2.0 (and Second Life) is: Don’t go around bragging about how you figured it out and are now (finally) going to set up an “ideas hub”.

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September 27, 2006

OMMA Panelists: Advergames Outscore In-Game Placement

Media Post: “Games built around a brand, or advergames, are often a better option for marketers than placing ads within a game, a panel of executives said Tuesday at the OMMA conference in New York.

Advergames usually are relatively cheap to produce, and simple to distribute, the executives said. What’s more, advergames don’t require the same degree of coordination between different parties as ads served while consumers are playing a game.”

Of course, all panelists were from the advergaming companies. Blah.

August 15, 2006

News: WPP Acquires Stake in Wild Tangent

“WPP has bought a 3.4% stake in Wild Tangent for an undisclosed sum. WildTangent sells in-game ads for its in-house developed games as well as for third-party games developers. Mark Read, WPP strategy director, said the move would allow the group’s clients to tap into WildTangent’s in-game advertising network.”
Brand Republic

EA’s Julie Shumaker Joins Double Fusion

“Electronic Arts’ top video game advertising executive, Julie Shumaker, announced [August 14] she has joined Double Fusion as vice president of sales. Most recently, Shumaker was national director of sales for video game advertising.”

Mercury News
– Double Fusion’s press release

July 25, 2006

Q&A With In-Game Ad Execs by Adotas

Adotas does Q&A sessions with the execs from Massive, IGA and Double Fusion. The questions:

1. Has the industry grown large enough that you could consider other in-game advertising companies as serious competition, or is it still a wide open market?

2. In what direction is the in-game ad formats heading: display ads like on billboards, or in-game product placement?

3. Is there an industry standard for measuring in-game ads?

4. How useful do you think in-game metrics are, since games can be played both on and off-line on a whole bunch of different platforms?

5. What sort of games are more easily combined with advertising? What do you do for games that aren’t sports or set in a present-day location? What about fantasy, sci fi games, or even puzzle, arcade, and casual titles?

6. Do you think it’s possible in the future that some high-profile games could be entirely ad-supported?

June 23, 2006

Panel on Marketing to Virtual Avatars, Part 5

part 1 | 2 | 3 | 4 | 5

Ariel Spoonhammer: A barrage of questions to Razor: How did the SL store get approved internally within AA? Why did you opt to sell clothes for what in SL is a significant amount of money instead of giving them away? Do you plan to advertise your store both in RL and SL? Do you think SL is the kind of place where AA’s “risque” ad strategy can go even more “risque”?

Continue reading "Panel on Marketing to Virtual Avatars, Part 5" »

Panel on Marketing to Virtual Avatars, Part 4

part 1 | 2 | 3 | 4 | 5

Ansible Berkman: Susi?

Susi Spicoli: Do you think that we will go beyond traditional marketing: participation in product development, open-source like, which makes traditional marketing obsolete to some extent because consumers are designing their own products? For example, a bank might design (with users)/test their future offering incl branch lay-out, which then already will have a strong in-world following which will spill into the RL. Finally, you might get some great international ideas fertilization (easy in SL), what if Italian customers would give comments and ideas on American Apparel?

Continue reading "Panel on Marketing to Virtual Avatars, Part 4" »

Panel on Marketing to Virtual Avatars, Part 3

part 1 | 2 | 3 | 4 | 5

Ansible Berkman: And now, we already have a few questions lined up. Let’s see what the audience has to say. Divo?

Divo Dapto: My question is what essentially is the difference between the real world and virtual words - from a marketing communications perspective? In other words, what opportunities do virtual worlds offer that real world does not?

Continue reading "Panel on Marketing to Virtual Avatars, Part 3" »

Panel on Marketing to Virtual Avatars, Part 2

part 1 | 2 | 3 | 4 | 5

Ansible Berkman: We shall begin with a small blurb from each panelist on a very broad question I’ll ask them and then the conversation will be open to the audience. Please right-click on me and send me a note if you would like to participate. I’ll hold a queue of individuals and call on you when the person before you has finished “speaking”.

Continue reading "Panel on Marketing to Virtual Avatars, Part 2" »

Panel on Marketing to Virtual Avatars, Part 1

part 1 | 2 | 3 | 4 | 5

Today, Harvard’s Berkman Center hosted a panel discussion titled “Avatar-Based Marketing: What’s the Future of Real-Life Companies Marketing to Second Life Avatars”. The two-hour event took place on Berkman Island in Second Life. Panelists included the following avatars (pictured above, left to right, real names in brackets, info taken from the event’s notecard):

Continue reading "Panel on Marketing to Virtual Avatars, Part 1" »

June 4, 2006

HBR: Avatar-Based Marketing

Paul Hemp at Harvard Business Review finished his article on avatar-based marketing (they do have long lead times at HBR). Here’s a corresponding podcast and Paul’s interview with Ad Age. The core idea: “Companies spend large sums trying to segment, reach, and influence potential customers. They should think about targeting those customers’ online alter egos, as well.”
Tony Walsh from Clickable Culture commented, and so did Garrett French at Search Engine Lowdown.