Links For The Day
I temporarily lost access to my rss reader (read: I'm an idiot) so I had to find news the old way, like our ancestors did a few hundred years ago: I read a bunch of blogs and whatnot.
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I temporarily lost access to my rss reader (read: I'm an idiot) so I had to find news the old way, like our ancestors did a few hundred years ago: I read a bunch of blogs and whatnot.
Much to my chagrin, I again find myself in the mindset where anything beyond a small listing of links just won't tick right.
So here we go again. First off, you might've noticed that people started blogging about the latest panic wave that hit Second Life. It took a large portion of my will to refrain from making any comments of any nature, but here's a good observation from csven, picked up from the comments on this post:
More datapoints from the eMarketer study: "eMarketer projects that $295 million of the 2007 total will be spent on in-game advertising and that spending on advergaming (the creation of games for the purpose of promoting a brand) will reach $207 million. By 2011, the balance between the two will have shifted significantly. US spending on advergaming will climb to $344 million in 2011, but US spending on in-game advertising will climb faster, reaching a total of $625 million that year."
-- press release
Original post: http://adverlab.blogspot.com/2007/04/study-in-game-ad-spend-295m-this-year.html

It's one of those campaigns I wish I'd thought of first: a promo for a PlayStation 2 game "Forbidden Siren 2" last year in Germany during a game con. They have created branded snapshot cameras loaded with ghosts on a pre-exposed film that appeared on the printed pictures given away to visitors. More pictures at I Believe in Advertising (and so do I).
Original post: http://adverlab.blogspot.com/2007/04/psp-promo-uses-camera-ghosted-film.html
The practice of using video games as an advertising vehicle is as old as the games industry itself. Early Sega racing games for the Atari 2600 console featured Marlboro display ads on the raceway, and high-profile early-'90s titles such as Zool and the FIFA International series contained ads for Chupa Chups and Adidas, respectively.
Continue reading "Serious Games Are Getting Down To Business" »
eMarketer.com reports:
"In-game advertising will evolve in scope and sophistication, offering new platforms for marketers, new business opportunities for technology providers and vital revenue for game developers, who have struggled with the escalating production costs of increasingly complex games," says eMarketer Senior Analyst Paul Verna, the author of the new Video Game Advertising: Getting to the Next Level report. "eMarketer estimates that over the next five years video game advertising will grow at a compound annual growth rate of nearly 23%, reaching nearly $2 billion by 2011."
Continue reading "eMarketer: Video Games Are Getting Down To Business" »

This book came out in January, and I just spotted it on Amazon. Advergaming and In-Game Advertising: An Approach to the next Generation of Advertising. Not cheap, at $76. Couldn't find anything either on the book or the author. Am very curious.
Original post: http://adverlab.blogspot.com/2007/04/book-in-game-advertising-advergaming.html
US Patent Application 20070072676: "Information about a person's interests and gaming behavior may be determined by monitoring their online gaming activities (and perhaps making inferences from such activities). Such information may be used to improve ad targeting. For example, such information may used to target ads to be rendered in a video game being played by the person."
-- via WebProNews
Original post: http://adverlab.blogspot.com/2007/03/google-files-patent-for-targeting-in.html
Continue reading " Study: Second Lifers Unhappy with Brands" »
SAN FRANCISCO – March 13, 2007 – Exit Games, the leading global provider of connected mobile entertainment software and related services for game developers and publishers, today announced a partnership with Amobee Media Systems to help operators and game publishers realize additional revenue streams from in-game advertising. As part of the agreement, the two companies will collaborate to serve contextual and targeted opt-in advertising impressions for mobile phone games running on Java and BREW handsets.
Advergaming. A concept that, even without overworking the imagination, can work for mostly anything. Burgers? Advergame! Cars? Sure! Beer? Naturally. This considered, I always approached Advergaming cautiously, careful which path I took through the jungle. Because you never know when something like this might spring up in your face. Yes, it's only natural that magazines would use the resource and it's not exactly a new thing. But somehow, there's something rather disturbing about the thought that, after reading a Teen magazine, someone would also hit its website and play the games there. Why? Back in my day...
Eh..if you do read such magazines and actually try any of their games, email me?
Found this article that breaks away from the US/EU zone and gives some info on the advent of advergaming into the Indian gaming market.

