by: Rick van der Wal
From top-left to bottom right: Crowdmining, e-Learning, Content Development, (Social) Networking, (Adult) Entertainment, Avatarising/Real World Branding, In-world Economy, 3D Platform Applications, Art & Expression, Branded Worlds (Consumer engagement/Preferred Advertising), Experimenting (Fast Prototyping, Simulation and Scientific Research), RL Cost Reductions/Communication Efficiency, Gaming, Market Research (Polls), User Facilitation (Services for the users of the metaverse). Suggestions are most welcome!
Original Post: http://digado.nl/15-applications-of-the-metaverse.html















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