IEEE Spectrum Predicts Forterra Systems a Winner For 2008
Forterra Systems Inc.’s OLIVE™ virtual worlds software platform along with IBM’s new chipmaking process and Sprint’s Xohm high-speed wireless broadband data network are just three of the five projects identified by the editors of IEEE Spectrum as “winners” in the fifth annual issue highlighting the best and worst of global technology.
2008 may be an inflection point for the Serious Games market
Forterra’s Leaders: virtual [left] and actual : Robert Gehorsam [top right], president; David Rolston[middle right], chief executive; Michael Macedonia[bottom right], vice president, national security division.
IEEE Spectrum is published monthly by IEEE, the world's
largest organization of technology and business leaders. Over 400,000
executives, engineers, and computer scientists at the world's largest
companies and universities look to IEEE Spectrum each month for the
latest news and most accurate information about new important
technology developments. IEEE Spectrum readership comprises the largest
concentration of high-tech professionals and senior managers of any
publication in its niche. IEEE Spectrum also communicates through its
Web site, IEEE Spectrum Online.
“With the signs of
life becoming stronger every day in the technology sector, it’s time to
take stock of some key initiatives that have the potential to transform
major industries or that are likely to squander huge amounts of money,
time and resources,” said Glenn Zorpette, executive editor, IEEE
Spectrum. “IEEE Spectrum editors considered well over a hundred
technology projects, representing work on every continent. We picked
five outstanding ones, along with six that seem destined for
obscurity.”
For the report, the magazine’s editors considered six
mainstay categories in technology: communications, semiconductors,
transportation, power, biomedical and computers.
“As a lifelong admirer of the IEEE organization this
selection is an incredible honor given the wide field of technologies
considered,” said Dr. David Rolston, CEO of Forterra Systems. “However
we agree 2008 will be an inflection point in our industry as more proof
points are published about enterprise business processes being
transformed by 3D applications. We will be making exciting
announcements this year about customers using virtual applications for
new forms of training and collaboration. Fundamentally, we are
addressing how enterprises and their extended ecosystems can work more
productively and effectively by operating virtually. Within 3 to 5
years we envision the typical business worker spending large portions
of their day in immersive 3D environments.”
About Forterra’s OLIVE™ (On-Line Interactive Virtual Environment)
Via: Winner: Make Your Very Own Virtual World with OLIVE
By David Kushner
First Published January 2008
Developed by Forterra Systems of New York City and San Mateo, Calif., OLIVE creates virtual worlds for customers in health care, the military, and the media. MTV Networks uses OLIVE to create online worlds based on its television shows; surfers can take dips in pixelated hot tubs with bikinied beauties from the Virtual Real World or customize shiny hubcaps on a flame-red hot rod in Virtual Pimp My Car.
But most of OLIVE’s applications are available by invitation only, primarily for the purpose of training staff. The U.S. National Institutes of Health is creating a world that tests industrial workers’ skills at responding to emergency disasters—think guys in hazmat suits wandering through toxic sludge like something from Doom. Retail chains use OLIVE to run employees through mock scenarios. In one demonstration, a new cashier inside a virtual surf shop has to cool down a hotheaded customer (operated by a corporate trainer) by choosing the right mix of body language and dialogue.
“There’s a generation coming into the workforce that sees nothing unusual in a world unfolding on a computer screen,” says Steve Prentice, vice president and director of research for Gartner Research, a technology research firm based in Stamford, Conn. “Also, complex environments are becoming more critical, and the cost of staging real-world simulation training exercises is escalating.”
Investors are taking notice. Virtual Worlds Management, a tracking firm in Austin, Texas, says that technology and media firms have put more than US $1 billion into 35 virtual-world companies, chief among them Club Penguin, a children’s site that the Walt Disney Co. recently acquired for $700 million. Forterra just received seed capital for OLIVE from In-Q-Tel of Arlington, Va., the strategic investment firm of the U.S. intelligence community (fittingly enough, the amount of the capital was secret).
David Rolston, Forterra’s chief executive officer, fell in love with the idea of virtual worlds long before there was a practical way to implement it. After completing a Ph.D. in computer science and artificial intelligence and an M.S. in management systems engineering at Arizona State University in Tempe, Rolston spent years building out the early Internet. He worked on artificial intelligence for Honeywell, on software simulation for a start-up called Multigen-Paradigm (where he was chief executive), and on graphics chips for ATI (where he was vice president of engineering). He continued to nurse an interest in virtual worlds during his days at Silicon Graphics in the mid-1990s.
“We’d do demonstrations of virtual worlds, but at the end we’d say, ‘By the way, you have to buy a $500 000 computer to run this,’ ” he says. “Then it’d get really quiet.” Reason: most of the hardware capable of running a virtual world was in the hands of the military, which had invested heavily in simulation technology.
So that’s where Forterra went for some of its first customers—and also for some of its talent. In August, Forterra hired Michael Macedonia, a Ph.D. in computer science who had been running the U.S. Army’s simulation, training, and instrumentation program in Orlando, Fla. He estimates that the military spends $10 billion a year on simulations. The simulations range from sprawling war games in the desert, with soldiers shooting laser beams instead of bullets, to one called Full Spectrum Warrior, in which players lead troops in realistic skirmishes.
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