
This graph apparently represents a qualitative probe of the public opinion regarding the selected brand presence in Second Life. A quote from the study:
"Market Truths calculated an overall Second Life brand impact metric. According to their research, "all of the most frequently mentioned brands are receiving a positive impact from their [Second Life] presence, but the impact is greatest for Reuters -- largely due to the fact that most of those who have encountered the brand in Second Life say doing so has improved their impression of the company. IBM had the next greatest impact, but its position is more a result of the fact that it received more mentions in the unaided awareness question than any other brand. Toyota, Nissan, and Dell had the next greatest brand impacts. The black bars at the bottom show the metrics for Toyota and Sony when their two separate brand names are combined."
This graph apparently illustrate the real-world PR effect of an effective brand presence in Second Life. To quote the study:
"[The graph] illustrates the number of impressions, in millions, each brand received after their Second Life entrance. This clearly illustrates that a successful launch in Second Life often turns into positive publicity for the brands. Whether it is a product mention or an in-depth story, the brands in this study were exposed to millions of eyes around the world. The press coverage also associates these brands with innovation since Second Life has not yet become a traditional marketing platform."
This graph brings about many interesting thoughts, but here's what particularly stands out. As far as I know, The Louvre doesn't have an official SL presence. The only one I'm aware of (and please correct me if I'm wrong) is The Second Louvre (YouTube video, pictures) which is a beautiful but unofficial replica. Yet, according to the graph, The Louvre beat Sears, Dell and Coke in terms of PR impressions? Would love to know more about the methodology and the time frame for this particular item.
Original post: http://adverlab.blogspot.com/2007/08/study-virtual-brand-footprint.html
Brands // Ilya Vedrashko // Second Life // Virtual Economy
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