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Eliane, in her own words

If you've been reading this blog for a while, you undoubtedly noticed our newest contributor, Eliane Alhadeff. She writes about serious games, she does it well and nothing gets by her. She's also one of the nicest people I ever met in this blog business, always eager to help, never without a kind word and very, very patient.

But who is Eliane Alhadeff?

In her own words:

I feel that Rod Peña, from A Hero A Day Blog, described me better than anyone else (including myself):
 
"Blogging can be a lonely business. For whatever reasons, all members of our community feel compelled to, periodically, share their thoughts with a sometimes seemingly oblivious world.
 
Sometimes our thoughts are those of protest, or sorrow, or even warnings of coming calamities. But the thoughts coming from Eliane Alhadeff's computer are thoughts of inclusion, hope, and the positive development of human beings through the magic of play.

FUTURE-MAKING SERIOUS GAMES, her present blog, is the antithesis of everything we expect from a blog about gaming. Whether it's software to help children learn, to medical simulations, to ecological and economic awareness, Alhadeff shows us that there are viable alternatives to the mainstream fare of violence and gore out there.

And, if it's indeed true that our world is nothing but an externalization of our thoughts, dreams, and aspirations, perhaps we all owe her a visit every now and then. Because when we make it a point to see hope incarnated into virtual worlds on a regular basis, it is only a matter of time until we share that hope, and help each other manifest a better future."

Futurelab: How did you get into blogging? 

Eliane Alhadeff: I firmly believe that networks of conversation are the most powerful vehicle to produce a step change in a global community. Being passionate about people connections, future-thinking and technology, start blogging was a natural "derivative".

FL: How did you get into Serious Games? 

EA: I had been blogging about FUTURING - Let's Share Our Images Of The Future In A Way That Matters To All - for almost 2 years, when I came across the following post authored by Alex Steffen -- a most respected contributor to the amazing WorldChanging website.
  
Nevertheless  Alex Steffen's opening statement...
 
"This is a rather unfinished piece which I've been tinkering with for a while, and am unlikely to have the time to return to in a prolonged way for several weeks. I thought it might at least prove interesting as a spur for conversation, so I'm posting it as is. I'm eager to hear your ideas on the subject."

...I felt his ideas were so powerful that inspired me to create a new blog, focused on one of his post segments -"Games" - and one of his great insights - "Game designers are choosing to make games which challenge us to play at building a better future".
 
Here is an extract of his original posting:
 
If we want to change the world, one of the most powerful things we can do is show how the future could be better. One of the most exciting forces for change these days is the speed with which people are making and sharing tools for doing just that."

"Many of us are so enmeshed in using existing tools of many-to-many communication, from email and blogs to graphic design programs and photo- and music-sharing, that we've lost a bit of our sense of wonder about them, even though they're only becoming more powerful, more accessible and more widely-spread with each passing week."

"With these existing tools it is now relatively easy to create websites, magazines, radio stations, films -- nearly any form of cultural expression -- and with increasingly sophisticated advocacy networks and better, more open models of intellectual property emerging, it is easier and easier to get the word out about what you're doing. Craft and experience still matter, chance still favors the prepared, and the demands on our attention drives an overall move towards the eye-grabbing, the witty and the viral, but the point remains: it has probably never been easier to do cultural activism.We are becoming, as ally Mark Frauenfelder likes to put it, a culture of makers. Increasingly, we have it within our reach to become a movement of future-makers."
"What are the available tools for making better futures?

Games
Play changes the mind. Through play, we feel and experience and respond to new aspects of the world. Like art, play speaks to that part of us "which is a gift, and not an acquisition." Because play is so powerful, games can open new visions of the possible to us in ways other art forms cannot.

Games already exert powerful if often unexamined influences in realms of our public debate we rarely give them credit for affecting, but more and more, game designers are choosing to make games which challenge us to play at building a better future.

 

FL: How much time do you spend daily on your blog and portal? 

EA: About 4 hours a day - most of them dedicated to networking ("look at us"), derived from blog publishing. Other blog related activities, beyond the 4-hour period, would be SG research and ideas exchange with SG developers. And of course playing games.

FL:  the risk of sounding redundant, what games do you enjoy? And what are you playing now?

EA: I seldom make use of consoles, even though I do have them. My preferred ones are the Computer Games, where you can play and network simultaneously.

Playing now (over the last semester or so):

Second Life - ongoing

Climate Challenge Game from BBC

Global Warming Interactive Game

Stop Disasters Game

Planet Green Game

V GAS Game

Façade Game

IndustryPlayer Game

Thinking Worlds Games

Lumos Labs - Brain Work-Out Games
Not to mention the trials such as Rave, Attent, Timez Attack Game, LegSim - Legislative SimulationGeosense Game, and a few others.
 
FL: And on the same note, what was the first game you played? 
 
EA: The first Serious Game  I ever played was "Darfur is Dying", which allows players to avoid being killed in violence-plagued Sudan, followed by Ayiti: The Cost of Life,  the game created by the High School students from Global Kids with the game developers from Gamelab, in which you take responsibility for a family of five in rural Haiti.

The first casual game I ever played  was Tetris.

The first entertainment game I ever played was...(???) I can not remember. I played too many.
 
FL: Another one: tell us about the (serious) game that inspired you the most or otherwise struck a really powerful chord with you.

EA: I'd rather not chose one: each game strikes a different chord: ecology, social advocacy, entrepreneurship, and so forth --provided they are about challenging us to play at building a better future.

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