|
FUTURELAB |
Home - Services - About us - Team - Marketing Innovation Blog - Publications |
To find out more about Futurelab: Click here
Continue reading "Coca-Cola Releases Trademark To Second Life Merchants?" »
Via: GigaOM - Inside the YouTube of Games
Thursday, June 7, 2007
Written by Blake Snow
About Kongregate
Founded in 2006 and currently in a state of heavy development, Kongregate seeks to create the leading online hub for players and game developers to meet up, play games, and operate together as a community.
Continue reading "Kongregate: A "Serious" Games Social Network" »
If you've been reading this blog for a while, you undoubtedly noticed our newest contributor, Eliane Alhadeff. She writes about serious games, she does it well and nothing gets by her. She's also one of the nicest people I ever met in this blog business, always eager to help, never without a kind word and very, very patient.
But who is Eliane Alhadeff?
by: Dominic Basulto
As part of its innovation-themed Future Summit series, CNN International is running a special segment on the future of virtual worlds starting tomorrow: "CNN Future Summit: Virtual Worlds will premier on June 13th on CNN International. Originating from Singapore and Palo Alto, California, the program features creative visionaries and entrepreneurs leading us into a new age of creativity and imagination." (Hat tip: 3PointD.com)
Continue reading "CNN International: The future of virtual worlds" »
via Game Politics:
"The American Medical Association has backed away from a move to declare video game addiction an official diagnostic disorder. As reported by Reuters, the AMA concluded that psychiatrists need to devote additional study to the issue. Addiction experts also voiced opposition to the proposal."
So there! Har har, told you, all that.
On a related note, I'm waiting for the newspapers to follow up with another horror story, as their "reporters descend into the electronic delirium that governs your children's life.". Or some other equally painful catch phrase.
Continue reading "Serious Games: A Sizeable Market - Update" »
Via: Microsoft - Microsoft, Games for Change Team Up to Encourage Global Problem-Solving Through Digital Gaming
Microsoft Corp. and Games for Change (G4C) announced early this week a joint commitment to explore new ways to bring together the world of digital gaming with the world of social change at the fourth annual Games for Change Festival at Parsons The New School for Design.Continue reading "Serious Games For Global Problem-Solving" »
Continue reading "Game Developers chase Serious Games Business Models" »
Via: The Guardian - Flawless Hamilton makes it look so easy
Lewis Hamilton may not be the youngest driver to win a formula one race, but his victory in yesterday's Canadian grand prix will take its place among the most remarkable achievements in the history of the sport. As the first driver whose approach to the job comes close to matching the sophistication of his machine, he has single-handedly raised the stakes for his own generation and those to come.Continue reading "Formula One Leveraging On Serious Games and Neuroscience" »
Rather than bother reading Forbes or BusinessWeek and getting poorly-researched stories, check out the excellent “Second Earth” (Link) article penned by Technology Review contributing editor Wade Roush. It’s not perfect (e.g. Multiverse doesn’t sell its software, it provides everything for free and makes money when world builders make money), but it’s close. The Multiverse slip, which isn’t all that major, was the only thing I caught, and considering this article is 11 pages long, there was plenty of opportunity to get it wrong… but Roush doesn’t.
Excellent piece of journalism by someone who obviously took the time to get it right, as far as I’m concerned. So take the time to read it.
via Ogle Earth
Original post: http://blog.rebang.com/?p=1312
Continue reading "Linden Lab Delivering Attention Metrics" »
Continue reading "Economist Interviews Spaceman Shuttleworth Who Talks “Croquet”" »
Continue reading "Opportunity Fading: Why The New Second Life Offers Less for Business" »
by: Dominic Basulto
I almost knocked my coffee over when I read this: "Brash Entertainment, a start-up game developer that plans to focus on games based on licensed film, TV and music properties, announced on Monday that it has raised $400 million in its first round of financing, led by ABRY Partners."
Continue reading "Innovation that's bold, brash and in your face" »
Via: Digital-Lifestyles
Last Friday saw the first BBC TV programme broadcast in Second Life.
The Money Programme is the BBC's flagship business affairs programme. It has been reporting on the business and financial world for the past 37 years and has won many awards for its coverage.
Continue reading "Serious Games @ BBC: First TV Show Broadcasting in SL" »
Continue reading "Linden Lab Follows Six Apart Down Censorship Path" »