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April 28, 2007

Behavioral Targeting in Second Life



Sebastian from the German Inworld Advertising Network sends in a tip about Future Ad Park (SL URL) they have set up "to demonstrate behavioral targeting capabilities". Their blog post explains: "Depending on the interest-profile of an avatar, ads are replaced immediately on billboards to deliver a personalized and relevant advertisement. The interest-profile is not only determined on the basis of where an avatar sojourns, but also combined with inquiries-data to make a prediction what he is really interested in."

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Ad Network to Place Billboards in Second Life

"AMPP [Media] completed a deal with Second Life publisher Linden Labs and is ironing out the logistics to sell ads in Second Life, where digital ads will appear as outdoor placements in the virtual world."
-- ClickZ via Metaversed 

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Business Week: The Future is 3D

Business Week in The Coming Virtual Web article: "The Internet of the future, and the vast wealth of information and services on it, will look different: slicker, more realistic, more interactive and social than anything we experience today through the Web browser. "Three-dimensional virtual worlds will, in the near future, be pervasive interfaces for the Internet," says Bob Moore, a sociologist who studies virtual worlds at Palo Alto Research Center, or PARC, the legendary Xerox lab in Silicon Valley."

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Study: Low Awareness of Brands in Second Life


source: CB News / Reperes

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April 27, 2007

Gartner: 80% of Internet Users in Virtual Worlds by 2011

A press release that's too vague about the details and too optimistic about the numbers:

"By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life,” but not necessarily in Second Life, according to Gartner, Inc.

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Interactive Outdoor Ad Plays Games



An interactive bus shelter touch-screen installation for Nokia's phone lets people play the tile matching game. More details and a video on Wired.

Original post: http://adverlab.blogspot.com/2007/04/interactive-outdoor-ad-plays-games.html

April 25, 2007

Serious Games: Not A Hit-Driven Business ????

Via: New Mexico Business Weekly

Game Production Services' (GPS) main client is the U.S. Army.

GPS creates games and simulated training environments for the Army that allow soldiers to be trained for dangerous and complicated field maneuvers in a safe, virtual environment.

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April 24, 2007

MMO Miscellanea

Some MMO-related articles caught my eye because they stray out of the old, beaten path (Where is <game> headed? or What is the next WoW killer? or A new era dawns as patch 5.43.21b is announced).

First off, a Clickable Culture article reinforcing the point that, no matter what you design your game for, there'll be people who'll find new, weird and sometimes interesting uses for it. 

Staying in Azeroth, a piece about 'coming of age'. And as horrible as that may sound, the author makes a pretty good point. Yes, it's a game but it's still played by real people, even if they're behind really cartoonish characters.

Finally, a very detailed article by Nick Yee on MMO superstitions. I found it to be a delicious read, although, if you never played a MMO in your life, the post might read more like a psychiatry ward visit.

Mining Gamers' Behavior

Business Week writes about how "predictive analytics allow publishers to analyze and build a profile for each player—allowing for highly targeted marketing."

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Contextual Advertising in Second Life

Billboards that listen to the conversations of people in their vicinity and displaying all the ads that fit to show, now in Second Life:

"A ContextAds board listens to the conversations of those avatars around it, displaying advertisements when certain keywords are mentioned. Advertisers can bid on keywords, with their account only being charged when their ads are actually shown. Avatars can click on advertisements of interest to them, and can be offered a website, or a teleport to an in-world location."

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April 23, 2007

TRUST:Serious Games Creating A Healing Environment

Via: SMARTlab Digital Media Institute



WHAT IS THE TRUST PROJECT

The Trust project is an immersive, storytelling game and healing environment for young people, with human movement interaction triggered by a haptic chair.

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April 22, 2007

Book review: Advergaming and In-Game Advertising

A little while ago Ilya mentioned a new book about in-game advertising that has hit the market, 'Advergaming and In-Game Advertising" by Gerald Marolf. In the meantime I have received it, and want to give you a little review.

Let me say upfront, that I appreciate this is in actual fact a master-thesis that has been repackaged as a book - in other words, some academic rules have to be followed, which do not always co-incide with readability. 

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April 20, 2007

Serious Games For Human Error Reduction

Via: Cognitive Informatics

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur.

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Coke Virtual Thirst: A for effort, C- for execution

Coca-Cola has launched a contest to design a virtual experience vending machine. Also see the press release here. My co-contributor Karl Long already wrote a fairly positive review, but I'm afraid I have to add some negative points of view here.

I have very mixed feelings about this one. One the one hand, this contest has a lot of the 'right' elements - community involvement, ask people to create something in an environment where they are already used to self-creation, let the final results be used by everyone for free inside SL. The concept of a virtual experience vending machine is nicely creative. Also they opened it up beyond SL residents, by simply asking for designs, not acutally fully built machines. 

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April 18, 2007

Sim Game Teaches TV Ad Planning



TV Station Manager is an indie game of the simulation / tycoon genre that puts you in the shoes of, surprise, a TV station manager. Wonder if it can be used for training; will run it by the agency's media guys to see how accurate it is. From the game description:

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Endemol Takes Its Shows To 3D



Apparently inspired by the successes of MTV's Virtual Laguna Beach and its own Big Brother show set in Second Life, Endemol is teaming up with EA to build Virtual Me (virtualme.com redirects to EA press room), a virtual world that will allow "avatars to compete in online versions of Deal or No Deal, Fame Academy and Big Brother." Coming soon.

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Study: In-Game Ad Spend $295M This Year

More datapoints from the eMarketer study: "eMarketer projects that $295 million of the 2007 total will be spent on in-game advertising and that spending on advergaming (the creation of games for the purpose of promoting a brand) will reach $207 million. By 2011, the balance between the two will have shifted significantly. US spending on advergaming will climb to $344 million in 2011, but US spending on in-game advertising will climb faster, reaching a total of $625 million that year."
-- press release

Original post: http://adverlab.blogspot.com/2007/04/study-in-game-ad-spend-295m-this-year.html 

April 17, 2007

Serious Games As Pathways To 3D Web

Via: Metaverse RoadMap and

CNET News.com -- Meet the metaverse, your new digital home by Daniel Terdiman, April 13, 2007

What happens when video games meet Web 2.0? When virtual worlds meet geospatial maps of the planet? When simulations get real and life and business go virtual? When you use a virtual Earth to navigate the physical Earth, and your avatar becomes your online agent? What happens is the metaverse.

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More on Serious Games As Pathways To 3D Web

The Internet in 2016 will be an all-encompassing digital playground where people will be immersed in an always-on flood of digital information, whether wandering through physical spaces or diving into virtual worlds.

That was the general picture painted in the draft report that summarizes the conclusions of several dozen pundits who met at the first Metaverse Roadmap Summit last May to prognosticate the "pathway to the 3D Web."

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April 16, 2007

Of Browsing and Passive MMOs

When I read about passively multiplayer online games, I immediatly thought about Progress Quest, basically a mock RPG where character creation is pretty much the last interactive part. After that, the game sits quietly in the background and plays itself, basically grinding up a character while you go about your business.

PMOG however is a concept crafted to define the next level. It's a "game" where what you browse defines your character. Quite amusing, really.

 

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April 15, 2007

Violent disagreement about report - or...?

Over at GamePolitics the writers compiled a list of the reactions to the FTC report that came out earlier this week on retail and marketing practices to children. Obviously the gaming industry was holding it's breath, and was relieved when the report was generally positive about the self-regulation efforts shown, while pointing out some areas for improvement. In other words, a varied and balanced result.

Now read what various media outlets headlined - and tell us if they read the same report...: 

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Putting the Fun In Functional - Game Mechanics and Social Media

by: Karl Long

This is a great presentation from Shufflebrain that talks about game mechanics in the context of social software. This is a wonderful expression of something that I have felt intuitively about social media for some time, but have never been able to articulate.

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April 13, 2007

Game Promo Uses Camera, "Ghosted" Film



It's one of those campaigns I wish I'd thought of first: a promo for a PlayStation 2 game "Forbidden Siren 2" last year in Germany during a game con. They have created branded snapshot cameras loaded with ghosts on a pre-exposed film that appeared on the printed pictures given away to visitors. More pictures at I Believe in Advertising (and so do I).

Original post: http://adverlab.blogspot.com/2007/04/psp-promo-uses-camera-ghosted-film.html 

Business and Games Wiki launched

As of today we have launched a Wiki specifically targeted at Business and Games.

Our aim here at Futurelab is to become the one source for those interested in everything business and gaming related, who may not have the time (or inclination) to read the many other excellent blogs out there that cover parts of this subject. We also do not assume that everyone is familiar with every abbreviation and technical term used. The Wiki will serve as the dictionary, but also the resource base to quickly find everything you need.

As creating a truely useful wiki will take a lot of time and effort, and we hope to invite you to participate, and share your knowledge and insights with us and the other readers. 

Interactivity in Movie Theaters



As a part of the new "A Fuller Spectrum of News" campaign, MSNBC.com will launch NewsBreaker, a tricked out Break Out game where bricks become RSS news items.

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April 12, 2007

In-Game Advertising Update


source: BBC

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April 11, 2007

Serious Games Review: Planet Green

Via: Water Cooler Games - Exerpts from Advertising and Ecology: Planet Green Game

April 10, 2007 - by Ian Bogost

Starbucks Coffee and Global Green USA have created Planet Green Game, a game about energy conservation and consumption.

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Silly retreating battles - how the music industry once again misses the point

We reported earlier on the Alternate Reality Gaming (ARG  the band Nine Inch Nails (NIN) is using to promote it's latest album. For a full overview of all the (brilliantly conceived) activities that have taken place, a Wiki has been set up. I suggest to take a look.

Irony has it, that in the same week that Apple and EMI take the first long overdue step towards a removal of Digital Rights Management from digitally sold music, the record industry as a whole once again completely misses the point, and tries to undermine this marketing campaign.

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Space invaders! Oh - no, it's a DoS attack...

NetQos has released a video showcasing their research on visualisation techniques in network management, Netcosm. Using graphics reminiscent of space invaders and other ancient console games it provides real time insight into datatraffic, attacks on the network, and whatever else is going on. It's a great example on how visuals and concepts from the gaming world can be used for 'real' world benefits.

Continue to see the cool video...

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April 10, 2007

Serious Games Are Getting Down To Business

Via: eMarketer.com

The practice of using video games as an advertising vehicle is as old as the games industry itself. Early Sega racing games for the Atari 2600 console featured Marlboro display ads on the raceway, and high-profile early-'90s titles such as Zool and the FIFA International series contained ads for Chupa Chups and Adidas, respectively.

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April 9, 2007

Serious Games Booming In West Midlands

Via: The Birmingham Post

As the Serious Games Institute is officially launched at Coventry University, business reporter Joanna Geary examines the growth of the computer games market, one of the region's fastest-growing industries.

It is not whether you win or lose, but how you play the game. By tapping into how we might play the computer games of the future is exactly what will ensure the continued success of one of the region’s fastest-growing industries.

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Serious Games For Mental Workout

Via: Lumos Labs - A new company in the "brain fitness" business

Lumosity Brain Fitness: Brain Games and Memory Improvement

Lumosity is an engaging online course consisting of games and exercises scientifically proven to improve your attention, memory and processing speed.

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