NBC-2.com On In-Game Ads
Parents are not upset about video game violence. Instead, many are upset with the ‘real time advertising’ for video games their kids are seeing.
|
FUTURELAB |
Home - Services - About us - Team - Marketing Innovation Blog - Publications |
To find out more about Futurelab: Click here
Parents are not upset about video game violence. Instead, many are upset with the ‘real time advertising’ for video games their kids are seeing.
Continue reading "In The News: Measuring in-game ads efficiency" »
Continue reading "DoubleFusion's CEO on Behavioral Targetting" »
Terra Nova makes a playful attempt at converting MMO currencies into Monopoly cash. Here’s how it’s done:
“[…]here is how I worked out the worth of Monopoly money. It’s very simple and yes it ignores the fact that since 1935 about 200 million sets have been sold, so there’s certainly a money supply out there. I simply went to the Hasbro web site and found that each set contains bills with a face value totalling $15,140, and that replacement money (which I take to be a full set) is $3.50. The rest of the figures I got from around the web.”
Certainly not the most scientific approach but the article is quite interesting, albeit short, and the notion of using a board game’s currency as a measure unit for virtual currencies has an air of beautiful irony about it.
Wired’s Jennifer Granick details the Second Life shopkeepers-Copybot issue and analyzes Linden Lab’s response and possible solutions. Will SL create a viable virtual copyright model?