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May 31, 2006

Harvard Business Reviews Avatar-Based Marketing

I received an email Monday from Paul Hemp, Senior Editor at the Harvard Business Review pointing me to an article on the HBR website: “Avatar-Based Marketing” (Link).

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May 17, 2006

Data: Gamers Not Averse to In-Game Ads

Study by comScore, press release, May 16, 2006. Also in Marketing Vox. Verbatim highlights from press release:

The Players research found that 25% of Gamers are Heavy Gamers, playing 16 or more hours per week across any gaming platform, or playing 11 hours or more per week and playing on two or more platforms.

Light/Medium Gamers — those that play less than 16 hours per week on one platform — represent 75 percent of Gamers.

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May 10, 2006

News: Advertisers Ramp Up Presence at E3

Does E3 Amount to a Video Game Upfront?“, Zachary Rodgers, May 10, 2006, Clickz.com

“Brands and their agencies are all over E3 this year, and they’ve booked wall-to-wall meetings with ad sales execs at the game studios and with the in-game ad firms that represent their games.”

US Army Brands Gamespot

Branded background, an interstitial and banners (linking to this site) for the US Army on Gamespot.com.

May 6, 2006

News: Contextual Ads in Adult Games for PSP

UnWired Brings Erotic Games, Product Placement to PSP“, Todd Lewis, 2005-11-17, AVN Online.

“Mobile content and delivery specialist UnWired is developing a series of downloadable erotic games for Sony’s PlayStation Portable. The products will feature adult stars, and the company hopes to delve further into adult product placement vehicles in the future.

These games will be innovative in the sense that if the gamer plays online using the Wi-Fi capability of the machine, he will be able to see advertising on billboards, clips on a TV screen, read magazine articles, and see a different logo on a character’s T-shirt throughout the game. He can automatically get directed into any predefined website through the game. These parts will be dynamically updated in the game itself while the user is playing.”

- Screenshots (not safe for work)
- Write-up on Fleshbot

May 1, 2006

Exent’s Tech Places Ads in Old, Pirated Games

I’m not sure how exactly this works, but there’s a new player on the in-game advertising field - Exent Technologies - that claims its technology can put ads in the games that are already on the market through either legitimate or pirate channels. Some bits from the press release:

  • The solution allows for the enablement of in-game ads without the need to access the video game’s source code or any SDK integration.
  • Exent provides, through its patent-pending technology, the only solution that allows publishers to easily add in-game advertising capabilities at any stage of the product life cycle - during development, post-production and even after the games have been deployed and installed on users’ machines.
  • Apply in-game advertising for games that were never equipped to have it enabled, even for games already purchased and used by consumers.
  • Identify pirated copies and create campaigns to salvage revenues from them, no matter how old the title is and when it is cracked.