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Study by comScore, press release, May 16, 2006. Also in Marketing Vox. Verbatim highlights from press release:
The Players research found that 25% of Gamers are Heavy Gamers, playing 16 or more hours per week across any gaming platform, or playing 11 hours or more per week and playing on two or more platforms.
Light/Medium Gamers — those that play less than 16 hours per week on one platform — represent 75 percent of Gamers.
“Does E3 Amount to a Video Game Upfront?“, Zachary Rodgers, May 10, 2006, Clickz.com
“Brands and their agencies are all over E3 this year, and they’ve booked wall-to-wall meetings with ad sales execs at the game studios and with the in-game ad firms that represent their games.”
Branded background, an interstitial and banners (linking to this site) for the US Army on Gamespot.com.
“UnWired Brings Erotic Games, Product Placement to PSP“, Todd Lewis, 2005-11-17, AVN Online.
“Mobile content and delivery specialist UnWired is developing a series of downloadable erotic games for Sony’s PlayStation Portable. The products will feature adult stars, and the company hopes to delve further into adult product placement vehicles in the future.
These games will be innovative in the sense that if the gamer plays online using the Wi-Fi capability of the machine, he will be able to see advertising on billboards, clips on a TV screen, read magazine articles, and see a different logo on a character’s T-shirt throughout the game. He can automatically get directed into any predefined website through the game. These parts will be dynamically updated in the game itself while the user is playing.”
- Screenshots (not safe for work)
- Write-up on Fleshbot
I’m not sure how exactly this works, but there’s a new player on the in-game advertising field - Exent Technologies - that claims its technology can put ads in the games that are already on the market through either legitimate or pirate channels. Some bits from the press release: