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April 26, 2006

News: Microsoft to Acquire Massive

“Microsoft is said to be planning to buy in-game advertising heavyweight Massive in a deal worth $200 million to $400 million, the Wall Street Journal is reporting.

According to the Journal (paid subscription required), Microsoft expects to acquire the 80-person New York City outfit in a bid to bring the technology behind much of the ads found in video games today in-house.”
CNet

Update: Got a copy of WSJ, here are the highlights, verbatim:

– “Microsoft plans to announce next week an agreement to buy the New York company, said people familiar with the situation. People familiar with the matter estimated the deal to be valued at $200 to $400 million.”

–”Microsoft is testing its ad-brokering system, called AdCenter, in the U.S. and several markets around the world. The software giant plans to tie its brokering service with Massive’s network, said people familiar with the company’s plan. Microsoft’s long-term goal is to have one online service that advertisers can go to buy ads across a broad range of Microsoft products. For now the Massive network will be part of a palette of advertising offerings Microsoft salesmen will offer clients, the person said.”

–”Advertisers spent about $56 million on advertisements in videogames last year, up from $34 million the prior year.”

–”So far, Massive mainly delivers ads into games for personal computers, which are commonly connected to the Internet. But a bigger opportunity lies in delivering ads to systems such as Xbox 360, Sony Corp’s forthcoming Playstation 3 and other consoles that account for most of the industry’s sales. […] Massive, in fact, has quietly begun delivering ads into games for the Xbox including Ubisoft’s action title, “Rainbow Six Lockdown”.

Robert A Guth, Nick Wingfield, “Microsoft’s ‘Massive’ Move Into Game Ads”, Wall Street Journal, April 26, 2006, p.B1

Update: Microsoft to Acquire Massive

UPDATE [April 27, 06]: NY Times, “Microsoft Is Said to Be Near Deal to Buy Ad Technology“, Matt Richtel.

“Microsoft is close to reaching a deal to buy Massive Incorporated, which makes technology that inserts advertisements into video games, a member of Massive’s board said yesterday.

The board member, Douglas P. Miscoll, a partner with the venture capital firm Newlight Associates, said the price was $200 million to $400 million, but he declined to be more specific.

He said the deal was not yet signed and that it could yet fall through. The deal “has not yet closed,” Mr. Miscoll said, “but we think we’re on track.” He said his firm had invested around $4 million in Massive. […]

The notion that Sony might reject ads placed by Massive “is a possibility, but it may not in fact be the way things turn out,” Mr. Miscoll said. He added that Sony or others, even if they compete with Microsoft, may not be able to resist accepting Massive’s advertising because ‘the economics of the Massive network to the video game publishers are very compelling.’”

April 18, 2006

News, Data: In-Game Ad Market To Reach $732M by 2010

Yankee Group Sizes the In-Game Advertising Market Opportunity; Exponential Market Growth to Reach More than $700 Million by 2010

(press release)

BOSTON–(BUSINESS WIRE)–April 17, 2006–Yankee Group today revealed that the in-game advertising market is poised for explosive growth, garnering more than five times the current market value to reach $732 million by 2010. In a highly fragmented media environment, Yankee Group finds that video games present a promising window of opportunity as a growing advertising medium.

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Data Point: In-Game Ad Market To Reach $432M by 2010

“Digital Ads Expected to Hit $23B by 2010″
Enid Burns, February 21, 2006, Clickz.com

“A new report from analyst firm Parks Associates forecasts across-the-board growth in digital media segments. New categories like in-game advertising and mobile will show the highest gains, according to the study, likely because they’re starting from a lower base.

Emerging categories like rich media, in-game, and mobile advertising will show the most growth, according to the report. Internet rich-media ads are expected to experience a 31 percent compounded annual growth rate by 2010. The format will bring in an estimated $5.7 billion. In-game advertising will grow by at least 50 percent annually to $432 million. Advertising on a mobile platform is due to reach $2 billion.”

April 16, 2006

Ads in EA Sports Games: 2003-2006


NBA Live 2004, 2003, Electronic Arts (image: Gamespot)
EA’s NBA series continue to show no ads in contrast to Sega’s ESPN franchise or Microsoft’s NBA Inside Drive game below:

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Ads in EA Sports Games: 2001-2002


Madden NFL 2002, 2001, Electronic Arts (top image: Gamespot). Name of the helmet maker, Riddell, is now more legible. Ad for Upper Deck (probably the first for the franchise), a trading cards company. Ad for Riddell.com.

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Ads in EA Sports Games: 1998-2000


NHL 2000, 1999, Electronic Arts (image: Gamespot). Ads for Dodge, Mastercard, skates maker CCM, and apparently Target.

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Ads in EA Sports Games: 1994-1998

FIFA International Soccer, 1994 (on most platforms), Electronic Arts. This is the first installment in the long series of FIFA-licensed games. It also seems to be the first to feature third-part brands on the field. Notice how the Adidas ad was replaced with a generic billboard on the Genesis version of the game. Compare all versions here.

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Ads in EA Sports Games: 1983-1993

I am writing the chapter on history of in-game advertising and decided to track down the evolution of sports games. I picked games made or published by Electronic Arts because the company has some of the most popular franchises, the games sold well, and also because these days the company seems to have a structured approach to selling ad space in their games. Below are screenshots from EA’s sports games made during the two decades between 1983-2006.

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April 13, 2006

Advertising in Games Conference, Data Points

It’s been a month since my last post here, and it was a month spent on getting some (very little) actual writing done, and on working on other unrelated projects. Now that the thesis presentation is a week away and the defence is on May 5, it’s crunch time.

Anyway, I went to the Advertising in Games conference in NYC on Wednesday, thinking I would pick up interesting stuff for my work (special thanks to the organizers for giving me the press pass in recognition of my blog publishing career). As it usually happens, the event was rich in networking and less rich on unique content, but below are a few shots of the most interesting presentations (taking snapshots of the screen is much easier than writing the things down).

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Burger King Considers XBox Games


Image: Kotaku.com

“Burger King To Sell Xbox 360 Games?” Kotaku.com, April 10, 2006:

“Hamburger flipper Burger King is considering a promotion that offers 3 exclusive BK-branded games. Each would feature their own characters (in this case, the actual Burger King) in “popular” genres (fighting, action and racing). The action game is apparently similar to Halo, while the fighter combines Street Fighter and Mortal Kombat. Just tack on a “with hamburgers,” and you get the drift.”

News: IGA To Publish Dynamic Ads in Mobile Phones


image: Moconews

“In-Game Advertising Goes Mobile”, press release, Exit Games, March 21, 2006 (pdf):

IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.

Using Neutron, game publishers can create in-game advertising that can be dynamically updated (DIGA) for mobile phone games running Java, BREW or Adobe Flash Lite. By using the Radial Network advertisers will be able to update, change, geo-target and receive detailed reports on their mobile campaigns.”

April 5, 2006

Micropayments For Virtual Goods

Seems like there’s increasing discussion concerning the market for virtual goods. The latest article I’ve stumbled across is Wired’s “Micropayments Drive Asian Games” (Link). From the article:

Some of the most popular games in Asia are given away for free and charge no subscription dues, but collect micropayments for custom avatars and other items. Social networking is a key feature of the games, and it turns out players are quick to fork over yen and yuan to tweak their appearance to their liking.

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April 4, 2006

Cinegame. Virtualmarket.

The MIT Technology Review website has a nice article, “Cinegames” (Link), discussing the ever-increasing realism in videogames. That’s really no surprise to me considering I watch those developments like a hawk. Even so, it’s a good article worth reading.

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