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October 1, 2008

Serious Games Allowing Us to Experience Every Web Page in 3D

ExitReality turns standard 2D web pages into unique 3D spaces

Via: ExitReality Launches Public Beta

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September 27, 2008

Streaming World of Warcraft

This is cool. World of Warcraft, which otherwise is a rather large download (about 10 GB installed, from what I remember), can now be streamed so that you can check the game out almost immediately. minutes.

The TryWOW streaming trial client is a new offering that allows for a short up-front download of the game. While playing, the remaining game data streams in the background. This allows those with a fast enough internet connection to jump into the free trial more quickly.

Great way to sample something quickly, isn't it?

September 26, 2008

Games and Virtual Worlds: A New Frontier of Experience

by: Gary Hayes

OK I had better blog this ‘press release‘ copied below which quotes me, but also as I am heavily involved in the creation of these courses and still running LAMP (the innovation unit at AFTRS). Frankly it is one of the best things to happen in Australian industry education for the last three years that I have been based in Sydney. AFTRS is renowned for its high production value filmmaking primarily with many students being nominated and going on to win Academy Awards, Oscars etc.

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Dan Farber Asks the Tough Questions

by: Rick van der Wal

Dan Farber - RvnW.jpg

In a recent interview with ZDnet, Linden Lab’s VP, platforms & technology Joe Miller get to show the corporate face of Second Life. A platform for collaboration for companies such as IBM and… well… IBM. Though the interview itself is not all that remarkable, I did get excited when Dan Farber asked the tough question:

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September 24, 2008

YouTube Used Properly

Check out Nintendo's youtube page for Wario Land: Shake it! (link). THAT's what I'm talking about. Sorta puts the old 'make trailer, upload trailer' routine to shame, doesn't it?

Good fun.

September 19, 2008

Numbers

Video game advertising in the United States will reach an annual $1.4 billion by 2013.

Warhammer Online shipped 1.5 million copies.

Five million people playing Runescape on a free acount.

10% of American Teens use virtual worlds.

 

September 18, 2008

Profit Seed: Serious Games Explore Issues Surrounding GMOs

Profit Seed is an exploration of the issues surrounding genetically modified organisms (GMO) and the patenting of agricultural seeds.

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September 15, 2008

On EA's DRM system and how it reflects on Spore

So it turns out that Will Wright's Spore, one of the most enthusiastically expected games of the last few years, is a pretty big success among torrent fans as well. This shouldn't come as a surprise, it's actually a good measure of a digital product's success. Is your game cool? Expect tons of people to share it with each other. Or otherwise put, if your game is bad, why are you worrying about piracy anyway? No one will want it for free either.

Anyhow, there's more to this. Back when Penny Arcade Adventures (Episode I) launched, people complained about how the game requires online activation and the key you get is only good for 3 installs. Now EA did the same thing and, considering Spore's bigger popularity, a significantly larger number of people raised their voices in concern.

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Fun Playstation Ad

From back in 2000...

September 13, 2008

Visualize with Whom You Share Serious Games Interests

SGI introNetworks: Serious Gaming with SMART Social Networks

SGI intro networks - EA.jpg

 

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